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Overview

Pittsburgh was a Forsaken city and stronghold until the 1960’s when the Pure began a siege against the city that was ultimately lost to the Pure by the 1990’s. In the thirty years since they lost the city, the Forsaken now are on the brink of retaking it. But what happens after they win the war? What spoils do they gain, and what new challenges must they face, now having won the “ultimate” war?


Mood

Madness

Now that you have won, you must face the madness ahead of you, forging your territory and grabbing for power in the city where cults dwell, spirits hunger to cross over and rule man, and men tinker with things they were never meant to. Can you maintain your sanity in the face of all that’s ahead, or will you succumb, like others before you, to the Moon’s own Madness?

Fear

The scariest things are never the monsters you know. What can shake the stoicism of a goddess or her children? All around you are things that frighten most men, but you face them without the same fear. But now, just off the cusp of glory, you step into a world prepared to fight you tooth and claw until nothing is left. The spirits forsake you, the Lunes go to church, Mother hides her face, and the barriers between your two worlds are ripped apart. What will you do when something larger than you’ve ever dreamed of rises against you?

Glory

The Pure have been defeated, leaving you with stories of glory that you can tell for ages, but all that comes after is only going to ratchet that up. You survived the first test of Glory, can you survive the rest?

Truth

What is the truth worth to you? All cultures have stories they say are true, but nobody really digs into them. What happens if the Truth in, ‘This story is true…’ is not true, or better? What happens if the Truth completely shakes the bedrock of your society?

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Theme

Spoils of War

What is the prize the Forsaken win by defeating the Pure? Is it the eternal peace they wanted or is it more difficult than they ever imagined it would be? What will you consider as your spoils of war?

Consequence

Was there a balance that you never knew of before you were caught so deep in the fight you’ve known since your first change? What’s the consequence of winning the war you were thrust into?

The Price of Power

They’ve wanted it since the start, and now the Forsaken have it, they have won and must take control of the power they’ve gained. Can you rise above the others and set course on a new world?

Bridges

In the City of Bridges, the final part of the war was winning the City Spirit to your side, now that you have - you must uphold one obligation: Be a bridge-builder. Find ways to build bridges with spirits and other supernaturals in the area, find ways to survive what’s coming now that there’s no one else in the way.

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Character Hooks

Negotiations

The war with the Pure has ended, at least in Pittsburgh. Spirit Choirs need to be negotiated with, Supernatural Groups need alliances made with them. Can you negotiate and make peace and allies, or will you try to go it alone in a city that seems far more dangerous than it was before the end of the war?

What Lies Beneath

The Forsaken haven’t truly held the city since the late 1980’s. A lot has changed in that time. New enemies have grown in places once held by those before you. Will you scratch beneath the surface to find worthy prey to hunt?

This Story is True…

You’ve heard all the stories, and conflicting as they might be, they all claim to be true. Do you wish to seek the Truth, or are happy to live with the many truths the Uratha claim are true?


Expectations

What Staff expects from Players

We want players who want to create a story with us, to look for trouble in the corners, to seek out adventure and story at every turn. We want players who are looking for a Wolf game that explores the strange and weird, what happens to humans in contact with the shadow, what’s scarier than a pack of Pure on the hunt, what can make Luna fear. We want our players to be creative, explorative, and adventurous. We also want players who are willing to collaborate with other players, to work in a crossover venue and follow the City Spirit’s one task - build bridges.

What Players can expect from Staff

In return we will provide a sandbox for you to play in. There is a metaplot to enjoy that ties our stories together, so you can expect to be rewarded if you look into plot threads, ties, and so forth. You can expect a different game from us, rather than setting our game in a siege with the Pure, we have chosen to highlight other antagonists. You can expect to be challenged and for us to tell a story that’s different from others. You can also expect us to take regular breaks that won’t hurt the flow of the game, as we want to avoid burnout so that we can maintain being your storytellers and providing you with a consistent narrative from start to finish. You can expect us to run plots not just related to the metaplot of the venue itself, but also specific to your pack.

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