Werewolf: Werewolf Player Guide

Directory: Werewolf the Forsaken
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Werewolf House Rules and Clarifications


  • Pack Experiences are not in use
  • Packs may be formed either pre-creation or IC, but only involves PCs or those directly represented with merits; no ‘Secondary’ characters are created. Totems are created normally.
    • Packs do gain the normal 5 dots of Pack merits, but other dots must be purchased by individual characters contributing their personal Experiences.
  • Hunting Natures are not in use, due to the difficulty of keeping track. No drawbacks or benefits of the conditions are gained.
  • Packs may purchase and use Pack Tactics of any level as well as use them spontaneously, though the latter may only occur in a scene with a Storyteller, who will approve their use on the spot; this does not guarantee every staff member will allow the same one in the future.
    • Tactics must be purchased via individual pack members contributing Experiences
    • Developing learned Pack Tactics for purchase follows the same guidelines as other Custom Creations.
    • To clarify, the Primal Instincts Tell is required for Wolf-Blooded to participate in Pack Tactics. Non-Werewolves otherwise cannot do so.

Wolf-Blooded Changing to Another Faction/Template

Former Wolf-Blooded characters retain ONE tell when changing into anything besides a Werewolf. Any additional Tells purchased are lost with all other Wolf-Blooded merits.

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Status: Hayes Family

Requirements: Thrice Born and/or Last name Hayes

  1. Ronald Hayes has indoctrinated you into the family. You gain access to use the family Locus freely. This also comes with free housing at the Hayes family estate as well as a family that will back you up through thick and thicker.
  2. You did something of note that even the Forsaken talks about. This does not go without notice in the family and they talk of your praise. You gain 1 dot of resources as well as the access to the family’s Library. Your access to the library will increase as your status does, and provides an equipment bonus equal to Status: Hayes for appropriate research rolls.
  3. The Thrice Born has work to further the family and help Forsaken as well. You have really done your part to help as best you can. Ronald had noticed your work and wants to help you get stronger. You gain Favored Form at 2 dots for any form. (Note that only those Thrice Born with the family name may go above Status 3. There are very extreme circumstances for someone without the family name to move beyond this point.)
  4. You are now one of the top members of the family. There are not many of you, but if you got here, you deserved it, you worked for it with your own sweat and blood. Hayes and other higher members of the family teach you why the Thrice-born are not to be trifled with. They are not just money and family, they are fierce warriors as well. You can access to Fortified Form (3 dot version) for whichever form you choose. You must still meet the requirements of Fortified Form to use it. This stacks if Fortified Form is already taken for one form (Max of the 5 dot version)
  5. Disclosed. Only Ronald and his daughter Claire have this level of status at the moment.

Drawback: Thrice born cannot take the Neighborhood merit as the Estate is all the family cares about. Thrice Born within the family shall not form packs with non-Thrice Born and Hayes family members.

Exiled members can not take Status Hayes family but may take the Neighborhood merit.

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Custom Items and Powers

Werewolf and Wolf-Blooded


Outsider Fetish (+1 Level)

Effect:Not a Fetish of its own so much as an additional alteration made to an existing Fetish, the Uratha makes it so a Fetish can be activated by those lacking the spiritual attunement that they themselves are inherently gifted with. By raising another Fetish or Talen’s rating by 1, the spirit within is left in a ‘half awake’ state, and can be activated with a special trigger related to its ban, thus allowing non-Uratha (most often, Wolf-Blooded) to make use of it with the normal activation pool.
This power is not needed to activate a Fetish by channeling essence into it, for those capable of doing so another way.


Brotherhood (••, Pack Rite)

Symbols: The pack, brotherhood, blood, binding
Public/Private: Private
Sample Rite: The pack gathers together to enjoy a meal and drink prepared with the express intention of creating a familial bond between them. The ritemaster begins the meal with an anectdote about one or another of the pack, a witty recollection meant to brighten the mood and share the memory with the whole. Each in turn recalls a story of their own, building up the good mood and bringing them together as strong siblings with unbreakable bonds. (Wits+Socialize)
Action: Extended (10 successes; each roll represents half an hour)
Duration: 1 Season, with the option to renew before the duration has elapsed.
Success: The pack may initiate remote communication with one another, on an individual basis, with Resolve + Composure. This communication is limited, granting a general feeling of the packmate’s state of being and direction in which they can be found. Exceptional successes on the initiation provide greater input, a clearer idea of thoughts, as well as an approximate distance to their current location. In moments of extreme emotion, or when in the midst of real combat, this roll can be made reflexively to alert the whole pack, though the individuals would need to succeed on their own roll to have a clear indication of what triggered such an event.

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All Factions

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Directory: Werewolf the Forsaken
About the Venue History Society Locations Player Guide

Portland, OR

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