Werewolf: Locations

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If you live among wolves, you have to act like a wolf
- Nikita Khrushchev -

Places of Note

Frick Park

District: TBA
Neighborhood: TBA
Patrolled By: Ferox Mors?

Factions:

  • Werewolf
  • Wolfblooded

Hooks:

  • Tur
Mechanics
Open to all, thanks to being a public park. At night, however, it’s a popular meeting place for werewolves, wolfblooded, and the friends they have “in the know” (meaning invited by a member of the venue). Additionally this is where all moots will be held.
Area of Peace
(−5 to any act of aggression [including mind influencing effects]) (+5 to resist Kuruth)
Description
Frick Park is the largest park in Pittsburgh, and one of the first major locations the Forsaken were able to take as their own, thanks to an enterprising member of the Hunters in Darkness tribe who not only saw the use of the land, but also secured the area with various traps and alerts so they Pure couldn’t regain the land. It is the main meeting grounds for the Forsaken in Pittsburgh, and where all the moots will be held.
Shadow
The Hisil of the Park is marred by the skirmishes and wars that have been fought there. Death and Carrion spirits fight for space with Healing spirits, but the latter is starting to gain ground with the aid of the Three Rivers Court starting to take more prominence in the area and the Court of Entropy and Corruption losing its hold and positions within the city as a whole.

Most of the time, the Shadow reflects what the park looks like, but often on a grander scale. During the war this place looked ravaged and overrun, but as the Forsaken start to take their city back, the park starts to thrive, becoming colors that had not been seen before, while plants of both natural world and unnatural world start to bloom in earnest.

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Frick Environmental Center

District: TBA
Neighborhood: TBA
Patrolled By: Ferox Mors?

Spheres and Factions:

  • Werewolf
  • Wolfblooded

Hooks:

  • Tur
  • Environmentally Conscious Individuals/Atmosphere
Mechanics
Open to all, thanks to being a public park. At night, however, it’s a popular meeting place for werewolves, wolfblooded, and the friends they have “in the know” (meaning invited by a member of the venue).
Area of Peace
(−5 to any act of aggression [including mind influencing effects]) (+5 to resist Kuruth)
Description
Nestled into a hillside, the building is fronted by an allee of native trees, and is entered via a walkway and bridge. The rectilinear structure is topped with an expansive roof with deep overhangs supported by thin columns. The glass and wood facades are designed to respond to the natural surroundings.
Shadow
The Hisil of the Environmental Center is as busy as it is in the material, or perhaps even busier. With Nature spirits and Culture spirits buzzing around, it’s clear that the Court of the Three Rivers and the Court of Culture hold sway here. It’s not unusual to see some of the Court of Entropy out here, given their previous hold on Frick Park, or the fact that death comes to all places, but they are not in control like they used to be.

On the Hisil side, the Culture spirits are more than happy to present information about various parts of the Hisil, in exchange for some sort of chiminage. What sort that is depends on what sort of information one might want. It’s not unusual to see Data Cat here, as a representative of the Court of Technology, trying to help the Court of Culture update their ability to share information. There are some rumors that as the material world expands their technological hold, that so will the Court of Technology do so in the Hisil.

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Howl at the Moon

District: TBA
Neighborhood: TBA
Owned By: Daria and Marie Evanston

Factions

  • All

Hooks

  • Dueling Pianos
Description
Howl at the Moon is a bar that serves not just good drinks, but great fun. An excellent place to have your party at, Howl at the Moon is also home to a wolf blooded couple who have been running the place - the bar and the stage - since they ended up stuck behind enemy lines. To say that they’ve managed to give a little bit of advanced warning to the Forsaken when they’ve heard something is not saying a lot about how they’ve helped.

Howl at the Moon offers a variety of things to do during your work week and your fun-weekend away. You can even plan a party there! But best of all are the nights when the duel pianos get going. Then you can really hear something amazing.

Shadow
The Hisil of the bar is filled with a variety of different spirits fighting for the right to claim the area. Lust spirits mingle with Alcohol spirits which in turn mingle with those from the Court of Technology, Court of Culture and the Court of Medicine. No one spirit type or court is able to gain any sort of ground, because the mood in the bar shifts with those that go to it.

This is one of the few places in the city that doesn’t feel like the war ever came to it. It’s rumored that the wolfblooded owners somehow avoided the war by keeping their heads down and staying out of things - but even now as the Forsaken are poised to take the city back, the wolfblooded owners are staying out of the whole affair. They have some loose ties with the wolfblooded pack, Boom-Boom Clash, but that’s as concrete as their position seems to be.

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