Vampire: Society

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“When I become death, death is the seed from which I grow.”
- William S. Burroughs -



The Rulers & Rules

Through us, you enter the society of liars and thieves.
Through us, you enter the population of blood-drinkers and egos grown fat on getting away with murder.
Through us, you enter the congress of corpses lacking the decency to lie still.
What laws could we possibly respect?
There are three rules even the dead fear to tread over.
The Traditions.
Recite them now you’ll find they skip right off the tip of your tongue.

Three pillars bear the weight of a culture of monsters. Where did they come from? There is no common origin story. No one remembers a time before them. Eternal they remain. Who first spoke the words? Some whisper the name “Camarilla,” but it hits the cold ear the way “Camelot” touches the warm. When we raise our heads, above the immediate keen of Beast and Blood, we might see the mystery of ages twining above in the distant dark. The conservatives say the Traditions are written into the Blood, from the Beginning. They say these laws are mystically enforced. Certainly the Sanctified agree. Some of their number go so far as to say that Longinus himself dictated the words, his spear still slick with the blood of the messiah.

But a murmur runs through the subversives. They say the Traditions are so universal, so old, because of their common sense to Kindred. It is good sense to hide from the herd, to not overpopulate the world with predators, to discourage one’s fellows from eating him. These so-called supernatural consequences, they argue, are incidental to a vampire’s nature, and if the Traditions were so mystically enforced, what need would there be for princes to preside over them? The Cacophony and millennia of Kindred culture are enough to program these three simple rules for being a monster.

The debate continues, but it misses the point. There are three rules. Violating them brings pain.

The Court

In the past, Miami has had a traditional court set up, however since the early 90’s the court has taken a more modern hierarchy and set up resembling something closer to a corporate structure rather than a feudal one.

Chairman of the Board

The Chairman is what would traditionally be called a Prince. The undisputed leader of the city. In truth, the Chairman is only as powerful as the Board lets him be.

  • NPC Only Role
TitleNameClanCovenant
PrinceTyrus AlexanderDaevaCarthian

The Board of Directors

The board has ten members, representatives from each clan and covenant. Meaning the board is effectively a combination of the traditional Primogen and Priscus roles. These ten elite Kindred advise the Chairman on all matters and should the Chairman’s seat be vacated, the next Chairman will come from their ranks.

Invictus RepJoshua BowenGangrelInvictus
Carthian RepAnn HerringVentrueCarthian Movement
Circle RepEdgar MansonMekhetCircle of the Crone
Lancea RepJose CalderonVentrueLancea et Sanctum
Ordo RepAbraham SachsDaevaOrdo Dracul
Nosferatu RepWellington P. HowellNosferatuInvictus
Mekhet RepEmily PowellMekhetLancea et Sanctum
Gangrel RepEmpty?GangrelCarthian Movement
Ventrue RepPhillip LombardoVentrueInvictus
Daeva RepLev BronsteinDaevaCarthian Movement

Chief Security Officer

The CSO is Miami’s name for the traditional role of Sheriff. The CSO enforces the laws of the Chairman over a given domain. This includes but is not limited to investigating, interrogating, and concluding the laws which have been broken and deciding whether or not to bring the criminal before the Chairman. The CSO is the first person that should be notified when the Masquerade is breached. The CSO assigns Security Assistants in order to help him or her in keeping the peace.

  • Investigation, and Social skills are suggested
TitleNameClanCovenant
Chief Security OfficerStephen R.?GangrelCarthian Movementl

Security Assistant

These positions are filled by the Chief Security Officer instead of the Chairman. They act as the CSO’s advisors, investigators and martial force.

  • Investigation and higher mental skills and fighting
TitleNameClanCovenant
Security AssistantJohn MurphyGangrelInvictus
Security AssistantEmptyEmptyEmpty

Keeper

The Keeper of Elysium is in charge of keeping their Elysium maintained, writing and upholding Elysium law, and seeing to the safety of the Elysium.

  • Occult, Active in the venue and able to upkeep Elysium location(Adding improvements and keeping everyone up to date on it)
TitleNameClanCovenant
KeeperValentina PetrovaDaevaInvictus

Defenders

Defender positions are filled by the Keeper. Their duties are to see to the safety of the Kindred inside Elysium and to investigate breaches of Elysium law.

  • Investigation and Combat skills are needed
TitleNameClanCovenant
DefenderTucker JamesDaevaInvictus

Public Relations Executive

The Public Relations Exuctive(s) are what might normally be referred to as Harpies. The role is very much the same as usual, consisting of official and unofficial duties. Unofficially PR Execs represent a who’s who of Kindred affairs. Other Kindred look to them to see who’s in and who’s out, and what positions and opinions are popular this season. A well regarded PR Exec can sway public opinion faster with a biting comment than even the Chairman can with a solid decree. Officially the duty of Public Relations Exec is to keep track of boons and make rulings when boon payment is contested.

  • Good Social and Political skills, active in the venue and good at paper keeping(For Boons)
TitleNameClanCovenant
HarpyJulia Horner-FinchDaevaInvictus
HarpyZach SullivanMekhetCircle of the Crone
HarpyEmpty?EmptyCarthian
HarpyEmpty?EmptyOrdo Dracul
HarpyJerry LakinDaevaLancea et Sanctum

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Kindred Law

The Traditions

  • The First Tradition: Masquerade
    • Do not reveal your true nature to those not of the Blood. Doing so forfeits you your claim to the Blood. The first tradition relates to the kine and this does not apply to members of other Embassy Factions.
  • The Second Tradition: Progeny
    • Sire another at the peril of both yourself and your progeny. If you create a childe, the weight is your own to bear. Until a Childe is released, the Sire is liable for all crimes they commit. This does not mean that the Childe will not face punishment as well. Both will answer for any crimes committed.
  • The Third Tradition: Amaranth
    • You are forbidden from devouring the heartsblood of your Kindred. If you violate this commandment, the Beast calls to your own Blood
  • Citizenship
    • All kindred are required to present themselves to the Court officially within 48 hours of arriving in Portland or returning after a long absence. Any kindred who do not do so are not in Portland legally and do not have any rights under the law.
  • Court
    • The Chairman holds sole discretion on who holds Kindred titles in his court. He may, at any time, assign people to new positions or revoke the position for those already in it. The exception is the Board, who are assigned their position by the rules and decisions of their own covenant. In addition, each covenant may submit their choice for Harpy, though actual appointment to the position is up to the Chairman. The Sheriff may assign a reasonable number of deputies. These deputies act with the office of the Sheriff behind them. The sheriff is responsible for anything they do in their role as deputy.
  • Territory
    • The domain of the Chairman is by right of rank, the whole of the city and its districts. The divisions of territory is to be determined by right of control, though the prince retains the right to give and revoke territories as his or her discretion. The respective governing kindred of each covenant may establish their own laws and statutes within their territory, as long as such laws do not contravene the articles of this document, nor affect the affairs of other covenants. Each Kindred’s personal Haven shall be considered their inviolate personal domain. This personal domain may only be violated by the decree of a Blood Hunt, abandonment, or by the office of Sheriff acting upon a reasonable suspicion of wrong doing. Right of passage of Kindred to Elysium, Court, and the Embassy is guaranteed and can only be revoked by the Chairman or a unanimous vote of the Board.
  • Elysium
    • Elysium’s ground is sacred and shall not be violated by violence or aggressive acts. This extends not only to the Elysium itself, but to a one block radius from the Elysium. The designated Keepers of Elysium are empowered to decree more specific laws regarding their Elysiums. These laws must be publicly posted.
  • Violence
    • No vampire shall be put to Final Death without the decree of the Chairman. Attacks of a physical or supernatural nature upon a member of the Court, an Emissary of the Kindred, or an Ambassador to the Embassy are a crime. The Prince is the final word on penalties for crimes.
  • Debts
    • Boons shall be registered and recorded with an official Harpy. Unregistered boons shall not be enforced by the Court. Disputes regarding a claim of a Boon, the severity of the Boon, or the payment of a Boon shall be decided by the Harpies as a collective group by majority vote. Those who refuse to pay their lawfully recognized debts, shall have all debts owed to them declared null and void. Furthermore, they shall be stripped of Citizenship and all protection under the law. This decision shall be made by the collective group of Harpies and both the accused and the accuser may appeal the decision before the Chairman.
  • Justice & Punishment
    • It is the duty of all Citizens to report any crimes or violations of the Law. Harboring or assisting a fugitive from the Court’s justice is a violation of the Law.
  • Amendments, Decrees, Precedent
    • The Chairman is empowered to issue Decrees as needed to administer, defend, and protect the city.

Trial System

  • Article I. The Jurisdiction of the Legal System
    • The following system is being established solely for the purpose of determining guilt or innocence and sentencing in matters regarding city wide law as established by the Chairman and the Corporation. Covenant or clan matters are to handled internally by those institutions. Matters relating to other supernatural citizens of Miami shall be dealt with in accordance with the Accords.
  • Article II. Rights of the Accused
    • The accused, regardless of their status as citizens of Miami, are guaranteed the following: a public indictment of the crimes in which they are charged, the presentation of all relevant evidence against them, and an opportunity to speak publicly on their own behalf.
  • Article III. Rights of Citizens
    • Citizens are afforded the right to a trial. In which the citizen, or a designated representative, will act as the Defense. The Sheriff, or a designated representative, will act as the Prosecution. The Board will act as the jury and a simple majority is needed to declare guilt or innocence. The Prince will act as judge and declare sentencing upon a guilty verdict.
  • Article IV. Presentation of Evidence and Testimony
    • The use of Kindred disciplines and devotions is permitted to compel truthful and complete testimony or to ensure the truthfulness and completeness of all testimony and evidence presented. Both the Defense and the Prosecution may compel witnesses to testify on their behalf. The least intrusive method to the least amount of people that is available to ensure honest and full testimony shall be given preference.
      • Both the Defendant and Prosecution may call upon the powers of the Judge and Jury to compel honest testimony, but compensation may be demanded if the repeated use of said powers proves to be draining or taxing.
        • Defense and Prosecution may utilize their own the abilities and the abilities of other Kindred, if said Kindred are willing.
          • Anyone using the right to discipline use in a trial setting to reveal irrelevant, embarrassing , or damaging information from the witness not related to the charges brought before the Court will be charged with Contempt of Court.
            • Should there be an objection to the use of disciplines or devotions by the one being subjected to said powers, the Judge shall have the final word on what methods are allowed and how they may be applied.
  • Article V. Penalties for False Testimony or Evidence
    • Knowingly presenting false evidence or testimony is an attack upon the integrity of the legal system and upon the Court itself and shall be prosecuted and punished accordingly.
      • This includes attempting to compel false testimony or otherwise supernaturally alter the testimony of another individual.
  • Article VI. Privileges of the Judge and Jury
    • Seeing as how the goal of the legal system is an accurate and truthful determination of guilt or innocence, both the Judge and Jury may interject with direct questions for the witness or the Prosecution or Defense.
      • Should the Jury find the defendant guilty, they may include a sentencing recommendation, which is non-binding and the Judge may or may not weigh into his final decree of sentencing.
        • The Chairman may openly consult with the Sheriff, Primogen, various covenant leaders, the victims of the accused’s crimes or anyone else he chooses on the matter of sentencing.
  • Article VII. Dealing with Absences within the Board
    • If a covenant has been lax in appointing its representative to the council, it may not fill the seat solely to be represented in the matter of the trial.
      • If a member of the Board is charged with a crime, they must be recused and their covenant may appoint a temporary replacement to act as a member of the Jury.
        • Should there be a tie, due to the Board not being fully seated, the Seneschal shall cast the deciding vote on the matter of guilt or innocence.
  • Article VII. Plea Deals
    • ‘ ’The defendant or their designated representative may issue a plea of guilty and forgo trial. The Judge has the right to declare sentencing in these cases, though terms can be negotiated prior to the guilty plea being placed.”

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Seneschal’s List

Recognized Kindred

NameStatusCourt Position
Tyrus AlexanderRecognizedPrince

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