Mortal: Mortal Player Guide

Directory: Mortal/+ the Face in the Mirror
About the Venue History Society Locations Player Guide

Rose City Guild Initiation

Though the RCG is a Mystery Cult, it does not count against the MCI cap or 5 dots, and all mortals may receive 1 free dot of Rose City Guild Initiation at Character Creation.

• Members of the Guild know one another and gossip flows freely, they gain Contacts (•)
•• It’s a dangerous world and established members of the Guild have safe houses to retreat to when necessary. This may be combined with other RSG Safe Place dots to create a larger and more secure safe house used by multiple guild members. Safe Place (RSG) (•)
••• Awareness of the supernatural creatures in the city have heightened guild members perceptions over time. Unseen Sense (••)
•••• The guild leader’s unseen senses become enhanced and she gains the Unseen Sense, Advanced (•••) merit.
••••• The highest tier of guild leadership gains the Unseen Sense, Epic (•••) merit.

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Mortal House Rules and Clarifications

New Merits

Unseen Sense, Advanced (•••)

Prerequisite
Unseen Sense
Effect
Your characters sixth sense for a type of supernatural creature is increased. By spending a point of Willpower she can extend the range of her unseen senses to 100 yards. As with Unseen Sense, the player can accept the Spooked Condition, in exchange for which the character can pinpoint where the feeling is coming from; this reveals all triggers of it within that range. If the target is using a power that specifically cloaks its supernatural nature, however, this does not work (though the Condition remains until resolved as usual), nor does it work against powers that use mental illusions to conceal or otherwise hide the character.

Unseen Sense, Epic (•••)

Prerequisite
Unseen Sense
Effect
Your characters sixth sense is increased to detect any supernatural creature, and she is able to distinguish between them. As with Unseen Sense, Advanced, the player can accept the Spooked Condition, in exchange for which the character can pinpoint where the feeling is coming from; this reveals all triggers of it within that range. If the target is using a power that specifically cloaks its supernatural nature, however, this does not work (though the Condition remains until resolved as usual), nor does it work against powers that use mental illusions to conceal or otherwise hide the character.

Psychic Vampires

Hunting

For keeping track of Ephemera, use the Vampire rules for Hunting, listed here and in the Vampire Core where referenced, replacing Vitae with Ephemera, and gaining Empowered (Psychic Vampirism) instead of Sated on an exceptional.\\ If you lack the Vampire book, the hunting rules essentially involve putting together a dice pool for how you hunt, and then taking penalties (−2 each) for additional vessels being hunted with that roll. Ask the Rules Master for any clarifications needed on different traits.

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Custom Items and Powers

Mortal/+


Supernatural Merits


Biomimicry Options

The following can be chosen as purchase options by those with Biomimicry. The merit is still limited to 4 dots.

  • Aquatic Adaptation: The Mimic gains the ability to breath underwater, as well as slightly webbed toes and fingers that give a +1 to both Speed when swimming and Swim rolls.
  • Raptors Sight: The character’s eyes take on the sharpness of a bird of prey, removing up to 3 dice of penalties from perception rolls relying on sight.
  • ‘Pit Sensors: The Mimic gains a form of thermographic sensing, like those of the Viper family of snakes, becoming capable of ‘seeing’ via heat alone.

Unseen Sense, Advanced (•••)

Prerequisite: Unseen Sense
Effect: Your characters sixth sense for a type of supernatural creature is increased. By spending a point of Willpower she can extend the range of her unseen senses to 100 yards. As with Unseen Sense, the player can accept the Spooked Condition, in exchange for which the character can pinpoint where the feeling is coming from; this reveals all triggers of it within that range. If the target is using a power that specifically cloaks its supernatural nature, however, this does not work (though the Condition remains until resolved as usual), nor does it work against powers that use mental illusions to conceal or otherwise hide the character.

Unseen Sense, Epic (•••)

Prerequisite: Unseen Sense
Effect: Your characters sixth sense is increased to detect any supernatural creature, and she is able to distinguish between them. As with Unseen Sense, Advanced, the player can accept the Spooked Condition, in exchange for which the character can pinpoint where the feeling is coming from; this reveals all triggers of it within that range. If the target is using a power that specifically cloaks its supernatural nature, however, this does not work (though the Condition remains until resolved as usual), nor does it work against powers that use mental illusions to conceal or otherwise hide the character.
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All Factions

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Directory: Mortal/+ the Face in the Mirror
About the Venue History Society Locations Player Guide

Portland, OR
Districts

Changeling
Player Guide

Mage
Player Guide

Mortal
Player Guide

Vampire
Player Guide

Werewolf
Player Guide