GameRef: Experience

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This guide will walk you through the basics of earning and spending experience to build your characters. Some venues may have specific guidelines that enhance the following information, so be sure to check your venue�s Player Guide.

If you require help on how to properly format your request or using the request que in general. Please be sure to read over Requests for further help

Earning Experience

Each month, for logging in with your sanctioned character and role playing, you automatically 2XP per month (awarded on the 1st). Additionally, you can earn up to 2 additional XP for participation by obtaining 10 beats during the month.

Five Beats equal one Experience (XP) point, or 1 Beat = 0.2 XP. This is automatically converted on your character sheet.

Beats are earned through role play and participation in game. Beats are awarded on: TBD

You can earn Beats in the following ways:

Role Play Beats
(1 per type per scene)

Miscellaneous Beats

  • Fulfill an Aspiration
  • Make significant progress toward the fulfillment of the long-term Aspiration
  • Resolve a Condition
  • Opt to take a Dramatic Failure after failing a roll.
  • Take damage in three right-most Health boxes.
  • Exceptional Role Play (Staff Assigned: Staff/PRP Host discretion)
  • Assist another PC to fulfill an Aspiration or resolve a Condition (1 per month)
  • (2 Beats) Take a Dramatic failure to resolve a Condition that requires an automatic failure to resolve.
  • Completing a major story arc (Staff Assigned: Staff discretion)
  • Roll a Breaking Point
  • �Go with the Flow� in Social Maneuvering.
  • (2 Beats) Hosting a Player Run Plot (Staff Assigned: Calendared Scene or bluebooked log necessary)
  • Participating in an approved Player Run Plot (Staff Assigned: Calendared Scene or bluebooked log necessary)
  • Monthly Summary Bluebook (Staff Assigned: bullet pointed summary of PCs activities for the month to keep staff informed submitted by XP recommendation request)
  • Contributing to the Setting (Staff Assigned: Develop a Location, NPC, etc.)
  • Excellent community member, i.e., helping new players (Staff Assigned: Staff discretion/Player nomination)
  • Miscellaneous good deeds (Staff Assigned: Staff discretion)
Per the book, you would also receive 1 beat at the end of any game session. This is represented by the automatic XP you receive each month.

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Spending XP

With the exception of the below listed merits and special abilities, purchasing an attribute, skill, merit, supernatural tolerance, or special ability up to and including 3 dots does not require justification.

4+ dots in anything requires Justification as this demonstrates an expertise or mastery, as does any of the following:

  • NPC Cohorts (Familiars, Retainers, Totems, etc.)
  • Supernatural Items (Enchanted, Magical, etc.)
  • Non-Affinity Supernatural Powers
  • Renown at 3 dots.
  • Wolf-Blood Tells treat the number of purchases of the Tell merit as a power rating; purchasing it the 4th time needs a Justification, for instance (see 5+ Power Justifications below)

All purchases require an explanation when submitting a request, but not formal justification. They do, however, need to also meet all requirements listed in the books.

Justification Includes

  • Scene Participation (Narrator-run or PRP)
    • Please make use of the Scene Tool!
  • Bluebooks
  • Player-driven Scene Logs
  • Other special possibilities at Narrator/ST discretion

In all cases, the Justification of course must make sense for the trait in question.

For Supernatural Tolerance (Blood Potency, Lair, etc) and Powers at 5, either/or of the following:

  • Scene participation (PRP or staff-run)
  • Player-drive Scene Logs (3+)

Note that Supernatural Merits fall under normal Justifications at 5 dots, not the Tolerance/Power rules.

For Supernatural Tolerance at 6+:
All of:

  • Minimum total XP of 60+:
  • 1 ST, Narrator or PRP scene (at High Risk or Deadly)
  • 3 normal Justifications (As above)

Narrative Traits:

Some traits require narrative Justification, meaning that the Narrators or Storymasters will ultimately need to approve them; they need Justification as normal, but the approval will also depend on external circumstances, whether character influences, NPC views, time passing, or likewise.

The following traits need narrative approval:

  • Status of any kind.
  • Mantle and Court Goodwill.
  • Merits representing positions in a supernatural organization, such as the Notary merit for Invictus Vampires.
  • Mystery Cult Initiation; for PC-run Cults, the approval of an MCI 5 founder is enough.
  • Renown at 4+.

Purchase Limits

There is no formal time-barrier to making a purchase, however, a trait cannot be raised by more than 1 per request. In order to submit a request to raise a trait again, the previous request must have been approved. Remember, however, that XP requests are themselves limited to 2 per month.

  • If Player A submits a request to raise his Strength to 3, that request must be approved before he can create and submit the request to raise his Strength to 4.
  • If Player B submits a request to purchase a Discipline, she must submit a request to purchase the first dot. She cannot create and submit a request to raise that same Discipline to 2 until the original request has been approved.

Note that this doesn’t prevent purchase of Scaled merits at higher than their minimum value if it makes sense for the merit in question (it’s easy enough to hire a 4 dot Retainer instead of training one from the ground up, for instance) but improving them beyond that still follows the ‘1 dot per request’ rule. This will generally never apply to Styles and other merits that give a separate effect per dot, just those with a single scaling effect.

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Character Creation: Build XP

Characters receive a pool of Build XP to flesh out their characters separate from creation points. This pool goes up each month:
Please Note. Game starting xp was 15 in January 2020, plus the 2 xp everyone auto gets for start of the month.

Month Character SanctionedBuild XP Awarded
December 202043 Build XP*
January 202145 Build XP
February 202147 Build XP
March 202149 Build XP
April 202151 Build XP
May 202153 Build XP
June 202155 Build XP
July 202157 Build XP
August 202159 Build XP
September 202161 Build XP
October 202163 Build XP
November 202165 Build XP
December 202167 Build XP
*41 before December 21st

Death Experience

No Death Experience will be awarded for Characters who die on-screen or off-screen through the course of the game. The base experience awarded during character Creation monthly to ensure that new or replacement characters begin at a viable power level.

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Terms of UseCode of ConductSite Policies and PracticesHouse RulesCustom Items and PowersNew Player Help
Wiki GuideChat HelpRequest SystemExperience GuideSanctioning GuideCharacter Creation