GameRef: Custom Mundane Equipment

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Mundane Equipment

Mundane equipment (including “mystical” equipment made with the Build Equipment rules) can be customized using the following process to craft it IC:

  • Submit a request to the Rules Master Custom Item/Power queue. It should include the “Custom Equipment” template filled out.
  • The Rulesmaster will return it with any changes to be made, or else will give you the roll to craft it. Do not roll before being told to!
  • Upon a successful crafting and approval, it will be added to your sheet and this wiki.
  • You are limited to one new piece of custom mundane equipment per month, but this is separate from the custom power limitation.
  • Large projects represented by merits or unique stat blocks might fall out of this system and be handled differently, at staff discretion.

Guidelines

  • Remember that custom items, especially weapons/armor, need to be balanced to existing equipment; there’s always tradeoffs when adding to stats.
  • As a rule, too, remember that General Armor and Weapon Rating are akin to bonus successes, and thus are more valuable (often about 2 to 1) than things like Defense penalties or Availability cost.
  • Generally, start with the item closest to what you’re trying to make, and adjust from there.

Alterations

You may make minor alterations to weapons/armor listed here or in the books without submitting to the Rulesmaster queue for approval (submit to the Request Monitor queue as normal to craft it). This is limited to one of the following:

  • Raise Weapon Rating, Range, Capacity, or General Armor by 1 by increasing Availability by 2, so long as this won’t take Availability above 5.
  • Raise Ballistic Armor, Initiative, Defense, or Speed by 1, or lower Strength by 1, by increasing Availability by 1, so long as this won’t take Availability above 5 or make an Initiative, Defense, or Speed rating positive.
  • Add a new Coverage to armor by raising Availability by 1 to a max of 5.
  • Add one tag (or remove a negative one) that makes sense by increasing Availability by 1, to a max of 5.

Making more than one change, a larger change, or making alternative tradeoffs all require that the object be submitted to the Rulesmaster request queue.

General Equipment

These are pieces of equipment not from the book that will not need Rules Master approval if they follow the guidelines below, and will generally provide a dice bonus equal to half the Availability cost rounded up (similar to Fashion).

Generally, equipment in this section can be purchased without crafting it, unlike most customized equipment, so long as the staff feels a given specialty is justified as being something you can find in the store; you can’t find reliable Repositories on specific supernatural topics like “Circle of the Crone,” for instance.

Anything already in the book as example equipment of course supersedes this general equipment.

Instruments

Equipment Bonus
+1 to +3 (Half the Availability spent on it)
Availability
As above
Size
Varies as appropriate
  • Instruments represents any sort of musical instrument or similar tools used by performers. A guitar, drum set, magician’s toolkit, and DJ setup all fall under this category, and provide the usual equipment bonus based on availability.
  • At ST discretion, more bulky and complex setups may provide an additional +1 bonus (Max 3) compared to normal for its Availability.

Laboratories

Equipment Bonus
+1 to +3 (Half the Availability spent on it)
Availability
As above
Size
A full room, or Size 2 if portable (see below)
  • Laboratories covers a varied number of research oriented rooms and setups geared to a scientific or academic focus of some kind. When buying a Laboratory, choose a mental skill specialty (“Research” and similar skill-agnostic specs should also be tied to a specific skill); they apply their equipment to research and development oriented tasks that relate to that specialty.
  • By decreasing the provided equipment bonus by 1 (for the same Availability), you can create “Portable” labs that can be used anywhere with maybe a few minutes of setup.

Repositories

Equipment Bonus
+1 to +3 (Half the Availability spent on it)
Availability
As above
Size
Size 5 or so (a small bookcase) if physical, but digital Repositories are possible and have the size of their containing electronics.
  • Repositories are similar to Libraries, but are generally highly specialized, representing less effort made in creating a widespread, accessible Library, and more towards getting everything that can be found about one very specific subject. When putting together a “general” repository, choose a category that could likely be represented with a mental skill specialty (other than “Research” or similar action-based specialties, of course); this topic is what its bonus applies to.
  • As normal, Repositories may stack with Libraries, up to a total between them of +5.

Workshops

Equipment Bonus
+1 to +3 (Half the Availability spent on it)
Availability
As above
Size
A full room, or Size 2 if portable (see below)
  • Unlike Laboratories, which tend to be keyed to research and scientific discovery, workshops are tied to some sort of crafting or creation. Upon purchasing a Workshop, choose a crafting-related specialty (It needn’t be a Crafts one; Supernatural Equipment as an Occult Specialty is acceptable, for instance, as would be “Music Composition” for Expression). Its bonus applies to any crafting rolls made that fall within that specialty.
  • Like Laboratories, ‘portable’ workshops can be put together in a large bag and take a few minutes to setup in any room with enough space for the type of crafting being done.

Visual Artwork

Equipment Bonus
+1 to +3 (Half the Availability spent on it)
Availability
As above
Size
Varies as appropriate
  • Visual Artwork represents many artistic endeavors that are meant to be set on display permanently and can otherwise be casually enjoyed solely with the sense of sight, not requiring a specific performance or a “run time” of any sort.
  • The bonus is rarely tied to anything specific, and instead will apply to social bonuses for such things as socializing in its presence with someone who appreciates artwork, offering it as a gift, and so on. No specialization needs to be given, it just needs to be defined what exactly the Artwork is.

Equipment that provides higher bonuses, a more widespread area it applies to, or that similarly varies from the above use the normal system for custom equipment.

Other suggested options for General equipment should be sent in a Feedback request to the Rules Master group.

Approved Equipment

This equipment must still be crafted by a given character; it can not be assumed to be available for purchase otherwise.

Equilibrium

Type
Mystical
Equipment Bonus
+2
Availability
4
Size
1
Durability
0
Structure
1

Pills, taken daily to aid the fragile Lost in their Clarity balance, Equilibrium can help you maintain a grip on a troubled world. The bonus adds to a Manipulation + Empathy to soothe the emotions of the person who takes the pills; upon a basic success you can suppress a clarity condition the user is suffering from for one scene. On a dramatic success you may resolve a non-persistent condition entirely.

Fragrances

Type
Physical
Equipment Bonus
+1 to +3
Availability
1 to 5
Size
1
Durability
1
Structure
1
Effect
Smell is our most evocative sense, the first we experience and one that forms the strongest memories and emotions. These custom fragrances are individually crafted oil-based scents that use the highest quality aromatic ingredients, including high concentrations of essential oils. Reminiscent of Cleopatra herself, these alluring scents are both subtle and compelling, and have an almost magical quality to capture attention and magnify ones presence. This item grants a dice bonus to Social rolls when the wearing is in proximity with other characters, and to rolls by other characters to notice or remember the wearer.

The dice bonus for Fragrances is equal to half the availability, rounded up.

Light Meter/Illuminance Meter

Type
Physical
Equipment Bonus
+2
Availability
3 (because his is vintage)
Size
1, fits in a pocket
Durability
1
Structure
2
Description
Light Meters are used by photographers and architects/designers to assess light levels in a space.

As a mundane item, it’s intended for Crafts or Expression rolls in an architectural or design scenario (including photography).

Protective Amulet

Equipment Bonus
+2
Availability
���
Size
1
Durability
2

Protective Amulets protect against either “magic” in general (representing all ‘spells’ and ‘rituals’), or a specific type of creature’s supernatural powers (like spiritual powers, for instance), chosen upon creation. The dice bonus applies to rolls to resist or contest the appropriate type of power. On an exceptional success (that isn’t successfully contested) against the caster with that type of power, however, the amulet explodes, causing 1 Lethal damage.

Wearable Computer

Type
Physical
Equipment Bonus
+3
Availability
5
Size
1
Durability
2
Structure
2

Wolf Automation’s Cypher One is a wearable modification of a recently released desktop computer with a low power-high performance chip. With a small computer module attached to the forearm connected to a lightweight Head Mounted Display, the user can have the full power of a desktop computer with up to a simulated 60” display. Either with a portable keyboard and mouse or more exotic alternative interface options, the user can use the device on the go like they would a larger computer. Tethered to a smartphone, the user can access networks and work from anywhere! Connects to wifi and bluetooth enabled instruments for industrial and scientific use.

Approved Weapons

BOOM (Blazing Osmium Ordinance Mallet)

Weapon Rating
3L
Range
Melee
Capacity
Low (see below)
Initiative
−1
Strength
4
Size
3
Availability
5
Tags
Knockdown, Stun, Incendiary, 9-again

Made of a mix of tungsten carbide and Osmium, this sledgehammer features a light but exceptionally sturdy handle mounted by a head featuring a heavy striking face, and a hooked side in the style of a traditional Warhammer. However, with a movement of an arm, the hooked side is cocked like the hammer of a revolver, preparing an internal striking plate within the head. When impacting against a target, the plate detonates, creating a concussive, fiery blast of heat and force funneled towards the point of impact (Low Ammo Capacity for this).

!!!!Boom-Boom Shotgun 
Weapon Rating
+4
Range
Medium
Capacity
Low
Initiative
−4
Strength
3
Size
2
Availability
2
Tags
8-again

Just an upgraded version of a regular shotgun that hits harder.

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Approved Armor

Unless mentioned otherwise, the following must be crafted (or acquired from another player character with it).

Discreet Heavy Armored Clothing

Armor Rating
4/4
Defense
0
Speed
0
Strength
4
Coverage
Torso, Arms, Legs
Availability
5
Tags
N/A

While of varying fashions and cuts to suit the taste of the individual, each armored outfit is of bespoke make, ensuring the correct fit for ease of movement and lack of restriction. Each piece is made of a mixture of a synthetic leather called Clorino, mixed with layers of an UHMWP weave such as Spectra. A traditional, kevlar-like weave creates a further layer of protection, though made of out the same Spectra material. When worn completely, the armor provides protection for the torso, arms and legs. Examples made range from a traditional three piece suit to more ‘tactical’ style outfits, to fashionable pieces suited for evening wear.

While well tailored, and lighter than many traditional heavy armors of similar strength, this clothing is still recognizably armored to anyone with a familiarity with such things. It’s general purpose is to allow for regular protection without wearing visibly designed body armor similar to a military or police unit. Though this is also an option.

Discreet Light Fashion Armor

Armor Rating
3/3
Defense
−0
Speed
−0
Strength
2
Coverage
Torso, Arms, Legs
Availability
4

A lighter, more comfortable and less noticeable version of the similar heavy discreet armor, this clothing armor is made with the same materials, sans the heavy graphne plating that gives the heavier armor it’s increased protective layers. Traditionally this armor is meant to provide a high degree of protection mixed with a greater degree of discretion. While often suits or formal dress wear, it is just as easy to make in a variety of styles and cuts to fit any fancy.

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