GameRef: Custom Animal Forms

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Custom Animal Forms

Certain powers like Protean, Chrysalis, Skin-Thief, and more allow a character to take on the forms of animals.

For any animals not found in official sources, you may submit one at a time to the Rulesmaster Custom Item/Power request queue. Once approved, they’ll be placed here. Animals already approved below can be used freely by anyone whose power that animal qualifies for.

Note that you should always double check your power’s description — some use different traits from the animal than others, and so mental attributes or skills may not end up mattering.

Approved Animal Forms

Those forms with only partial traits filled out (or that have an ‘X’ in place of one) can be used for any powers that rely only on the available traits. If you have need for the rest of the traits, submit a custom request to get the rest of the stat block filled out!

Harbour Seal

Physical Attributes
Strength 3 Dexterity 4(1 on land) Stamina 3
Mental Attributes
Intelligence 1 Wits 3 Resolve 2
Social Attributes
Presence 3 Manipulation 2 Composure 2
Skills
Athletics 4 (Swimming & Diving), Survival 3 (hunting), Brawl 3
Willpower
4
Initiative
6
Defense
7 (4 on land)
Speed
12 in sea, 1 on land (Species Factor: 5)
Size
4
Weapons/Attacks
Bite 0L
Special Notes
A seal can hold its breath for up to 30 minutes and dive to depths of 600 feet. Their large eyes give them good low-light vision.

Giraffe

Physical Attributes
Strength 8 Dexterity 2 Stamina 4
Mental Attributes
Intelligence X Wits X Resolve X
Social Attributes
Presence X Manipulation X Composure X
Skills
X
Willpower
X
Initiative
X
Defense
X
Speed
22/12 species factor
Size
15
Weapons/Attacks
Trample +3*, Neck +2
Special Notes
Any target trampled by giraffe suffers the knock down Tilt.

Hippopotamus

Physical Attributes
Strength 6 Dexterity 2 Stamina 4
Mental Attributes
Intelligence 1 Wits 2 Resolve 4
Social Attributes
Presence 3 Manipulation 1 Composure 4
Skills
Athletics (swimming) 3, Brawl 4, Intimidation 3, Survival 3
Willpower
8
Initiative
6
Defense
5
Speed
14 (6 species factor)
Size
7
Weapons/Attacks
bite +2, 10 dice
Special Notes
capable of holding breath for longer than normal for a creature it’s size

Kangaroo

Physical Attributes
Strength 5 Dexterity 3 Stamina 4
Mental Attributes
Intelligence X Wits X Resolve X
Social Attributes
Presence X Manipulation X Composure X
Skills
X
Willpower
X
Initiative
X
Defense
X
Speed
16/8 species factor
Size
5
Weapons/Attacks
striking +0

Macaw

Physical Attributes
Strength 1 Dexterity 3 Stamina 2
Mental Attributes
Intelligence 2 Wits 4 Resolve 4
Social Attributes
Presence 1 Manipulation 2 Composure 2
Skills
Athletics 3, Brawl 1, Survival 3
Willpower
6
Initiative
5
Defense
7
Speed
14 (flight, species factor 10)
Size
2
Weapons/Attacks
beak 0, 2 brawl
Special Notes
a macaw is capable of vocalizations and short phrases

Manatee

Physical Attributes
Strength 4 Dexterity 2 Stamina 5
Mental Attributes
Intelligence X Wits X Resolve X
Social Attributes
Presence X Manipulation X Composure X
Skills
X
Willpower
X
Initiative
X
Defense
X
Speed
14/ 8 species factor (swimming)
Size
7
Weapons/Attacks
none, harmless animal
Special Notes
X Represents stats not filled out as this animal was only approved for Chrysalis use

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Approved Mythic Forms

Typically, these forms are only usable with special powers like Chrysalis, which explicitly allow them. Most others cannot gain access to them.

Giant Ape

Physical Attributes
Strength 9 Dexterity 4 Stamina 5
Mental Attributes
Intelligence 2 Wits 3 Resolve 2
Social Attributes
Presence 2 Manipulation 2 Composure 4
Skills
Athletics (Climbing) 3, Brawl (slam) 3, Intimidation 3, Survival 3
Willpower
6
Initiative
8
Defense
10
Speed
9 + 4 + 5=18
Size
10
Weapons/Attacks
slam+0 13 dice
Special Notes
Any other special rules or notes about the animal’s capabilities.

Giant Horror-Bee

Physical Attributes
Strength 7 Dexterity 5 Stamina 5
Mental Attributes
Intelligence X Wits X Resolve X
Social Attributes
Presence X Manipulation X Composure X
Skills
X
Willpower
X
Initiative
X
Defense
X
Speed
27/15 species (flying) 15/3 species (crawling)
Size
10
Weapons/Attacks
Sting +2*
Special Notes
A sting from the giant Horror-bee inflicts the Grave Poison tilt

Mokele Mbembe

Physical Attributes
Strength 9 Dexterity 2 Stamina 7
Mental Attributes
Intelligence X Wits X Resolve X
Social Attributes
Presence X Manipulation X Composure X
Skills
X
Willpower
X
Initiative
X
Defense
X
Speed
17/6 species
Size
15
Weapons/Attacks
+3 Trample, +1 Tusk

”Unicorn/Qilin/Hippocampus/Pegasus”

Physical Attributes
Strength 5 Dexterity 3 Stamina 5
Mental Attributes
Intelligence 1 Wits 3 Resolve 3
Social Attributes
Presence 3 Manipulation 1 Composure 2
Skills
Athletics 4, Brawl 1 (kicking), Survival 2
Willpower
5
Initiative
5
Defense
7
Speed
20-factor 12 (swimming or flying as appropriate)
Size
7
Weapons/Attacks

Bite +0 5

Hoof +2* 6

Gore +2 5

Special Notes
*a successful hoof kick from an equine inflicts the knock-down Tilt om the target

Horses can lift four times as much as a human with comparable Strength and Athletics.

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