Changeling: Player Guide

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- Michael Alig -

Hedge Farming

While Paradigm Shifts in the Hedge can get you a single goblin fruit, it also attracts attention from denizens in the area and the Hedge itself. This is in addition to the negative emotional effects it can have on the Changeling causing the Paradigm Shift. A much safer way to get the specific goblin fruit you want is to farm it.

To facilitate this, you must have a Hollow and a means of growing goblin fruit within it(either Goblin Bounty or Stable Trod). After you have these you can, once per month, attempt a hedgespinning roll to cause a paradigm shift within your hollow and turn a single fruit into an approved hedge fruit of any kind.

Rule Exception

As the hedgespinning takes place over a lengthy period of time and in the safety of your own secure Hollow/Trod, this will not gain the attention of other denizens of the hedge and will not cause a negative mental effect upon success of a paradigm shift.

Hedgespinning Pool

This can vary and will be up to the motley to determine what you would like to use as long as it fits the theme of the fruit you are attempting to grow. For example, if you are attempting to grow Amaranthine, this roll represents your motley cultivating that private garden with the mindset of compassion while using cinnamon fertilizer and telling the plant stories of loss and despair that it takes to make this very precious fruit. Appropriate roles might be Presence/Wits + Empathy(tending to plant with compassion), Intelligence + Science(correct mixture of cinnamon, tears and lifeblood), Presence/Manipulation + Expression(songs or stories of lamenting loss and despair), etc.

Workshop*: If you are using a Workshop in your hedgespinning roll, the die pool must be Intelligence + Crafts + Workshop

Mechanics in a nutshell:

Request Type = Changeling - Action

Hedgespinning Pool = Varies
Workshop Allowed? = Yes* (See above)
Teamwork Allowed? = Yes
Target Successes = 5

Kith Conversions

Due to the shortened list of kiths in the second edition corebook for Changeling, a number of the kiths presented in the original playtest have been reviewed and updated to match the changes made to the system since that playtest was released. Those kiths can be found here, and have been approved for play.

Merit Clarifications


Easy Access

When a Hollow has Easy Access, the normal Portaling rules are amended. Each Changeling must enter and leave separately, expending a Glamour every time they either enter or leave. The Hollow has no permanent entrance from the mundane world, and every Lost returns to the same mundane door that they entered at.

If Bob and Alice share a Hollow, and Bob spends a glamour and enters the Hollow from a door in China while Alice spends a glamour and enters from a door in Algeria, Alice may not ‘follow’ Bob out to China when Bob spends a glamour and exits to the mundane world. To exit to the mundane world, Alice must also spend a glamour, and she will exit to Algeria.

If Clarice the vampire is brought through the Easy Access portal by Bob, she may exit with Alice. As she is unable to expend glamour to open her own Portal, she is at the mercy of whoever will ferry her through.

If a Changeling enters through an unlocked door that is subsequently locked, she may not exit into the mundane world until it is unlocked. She must exit into the Hedge.

Such is the tradeoff for being able to enter your Hollow from literally anywhere.

Stable Trod

When a motley submits for the Stable Trod merit, they must follow the rules on p201–202 of the CtL core book to determine the Trod’s length and how well the motley cares for the Trod. A length 3 trod which is “well cared for” is a 5 dot trod. You must submit the start and end points for your Trod on the request where it is first purchased.

Approved Custom Items and Traits

Goblin Fruits and Oddments

Cherry Bomb (Oddment)

Despite being called Cherries, each of these bright red fruits is closer to the size of an apple. Although they do contain glamour like other Goblin Fruits, it is unlikely that a creature could eat one without blowing its head off, since the Cherry Bomb is highly explosive, a fact from which it gets its name. Growing in small clusters high in tall hedge trees, ripe fruits occasionally fall to the ground. On impact, they detonate with the force of a small grenade, scattering their seeds over a wide area. They can be harvested and thrown like a grenade, but any failure on harvesting or throwing is a dramatic failure and will cause it to explode immediately in the person’s hand. Anything caught in this blast, or worse, struck by a Cherry Bomb, takes damage equal to that caused by a Pipe Bomb (Hurt Locker,pg 135).

A Cherry Bomb can be dried and ground into a more stable powder similar to Black Powder. This requires 3 successes on an extended Dexterity + Science roll. Success results in about 2 ounces of explosive powder, but any Failure during the process causes the bomb to explode on the next turn, and a Dramatic Failure results in the powder immediately exploding.

Goblin Fruit: Pine-Apples

Often found in Hedge orchards or faerie glens, the Pine-Apple has a blue-purplish skin, highlighted with patterns of darker glowing swirls. Its interior is cross-sectioned into four cores, each holding only a single, large seed. The flesh of the fruit is succulent and sweet, its taste reminiscent of the wonders of Faerie itself. Some Hobgoblins press the apples into delicious ciders that fetch high prices at Goblin Markets, commonly supplied for festivities throughout the year.

Aptly named, the Pine-Apple makes those who ingest it more sociable and approachable people around them simply can’t help but pine for their attention. When eaten, the fruit helps the changeling remove one additional door during successful social maneuvering attempts in the scene. This effect only applies once per target per chapter; further social maneuvering attempts against the same mark while under the effect of Pine-Apple fruits opens doors as normal (but the effect could be applied against different targets).

Those that eat more than a single fruit will soon realize that the initial effect is not further augmented, but that they instead are faced with a wild and relentless craving for more. Every time a fruit beyond the first one is eaten in a scene, roll Resolve + Composure. Failing this roll inflicts the Addicted condition towards Pine-Apples. Naturally, some Hedge denizens have traditional eating contests where the goal is to eat as many Pine-Apples as possible in a limited time frame, much like hot dog eating contests but with an inevitable Hedge fruit addiction looming over its participants.

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