Changeling: Locations

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“Some people say that pain makes you stronger. Anybody who said that has never really been hurt, or they’re lying
to themselves. Anybody who said that has never walked the Hedge.”
- Unknown -

The Mortal World

Bay Oaks Historic Retirement Residence

District: North
Neighborhood: Little Haiti
Owned By: Autumn Court

Spheres and Factions

  • Changeling
  • Medical

Hooks

  • Twilight Years

Nestled along the coast of Biscayne Bay between Little Haiti and Wynwood is a small retirement facility that has been in operation since the late 1940s, founded by a group of powerful women in the city and offering support to those of a certain age since well before the national programs for such things came into being. One of said founders had ties to the Leaden Mirror through a paramour and the Court has been involved in the operations ever since, whether simply as staff or on the board of leadership; the current representative is a Wizened Muse by the name of Angelica Cardoso who heads up the art program at the facility and helps to inspire the residents in fostering their creativity even in their twilight years. Those not of the court are warned not to harvest from its residents, and the punishment for those who are found to have done so are fitting indeed for the Court of Fear.

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Redbar Brickell

District: Central
Neighborhood: Brickell
Owned By: Summer Court

Spheres and Factions
  • Changeling
Hooks
  • “You Are Exactly Where You Need To Be”

Amused by the name and proximity to their motley’s secular jobs, Alecia Chambers and Julian Monroe purchased Redbrickell about fifteen years ago and solely employ it with Changelings and fae-touched. This small, unassuming watering hole isn’t half bad in its own right. Good bar food, decent drinks, rowdy during Dolphins games. A changeling heading to the Hall of Victors for the first time might think they’re in the wrong place to find the entrance to the hollow until they turn around. Right there above the exit is a bright neon sign that boldly proclaims “You Are Exactly Where You Need To Be”. To gain entry to the hollow? Talk to the big ogre in the back blocking the door to the VIP section and the entrance will be opened for you.

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The Hedge World

The Hedge

There is nowhere on earth that compares to the Hedge. It is, quite frankly, beautiful beyond what a human can imagine. This beauty hides dangers, however, and those that traverse it must be wary of the thorns that lie in waiting.

The topography of the Hedge in Miami is varied but one theme carries throughout: water. Whether as treacherous swamps teeming with creatures unseen beyond the thorns, broken buildings choked by strange plant life or flat expanses of sawgrass that will not hesitate to drink you dry the moment you step off the path, streams, puddles and full-on rivers and lakes in some cases can be found just about everywhere. The hobs that dwell within are often aquatic in nature as well, either living under the water or in structures rendered stable enough to support them near the edges.

The Crossroads

This rather unique crossroads in the Hedge around Miami is believed to have been present in some fashion for centuries, but took up its current form in the late 1920s after the work of Henry Flagler brought the rail lines south and inspired new dreams among the newly-arriving populace. The Silver Lining Freehold does their part to help maintain the trods that run through the hub along with the hub itself, although the local hobs handle the upkeep in their own way.

The Hub takes the form of an old-school train station platform with a massive hedge-steel train taking center stage, steam often wafting from the engine´┐Żs chimney and between ten and fifteen cars trailing behind it. A few hob run stalls are dotted around the platform, selling the usual trappings one finds at a train station seen through the Wyrd´┐Żs lens - the newspapers in particular can be rather interesting - but the star of the show is naturally the train itself.

The train is accessed through an entrance behind the engine, with doorways between the cars allowing for passage between them. Each trod that connects through the crossroads passes through one car, with the gateways from the trod into the hub varying in form; one that involves passing through a brick wall, for example, has been dubbed the ´┐Ż9 ´┐Ż entrance´┐Ż by some Lost that are more up to date on modern culture. Once travelers have entered the car they are free to remain on that trod and continue on through the gate on the other side of the car, or they can step off and head out onto the platform proper or change ´┐Żlanes´┐Ż and enter another trod through a different car.

Siren’s Swamp

The swamps of Miami’s Hedge are largely unknown due to the incalculably large wall blockading it from the rest of the hedge the freehold commonly traverses. Even Summer’s patrols only take them up to the hob checkpoint at the border before returning. The wall itself has been in place for decades. Rumor has it that the wall was erected by the freehold decades past to ward off a known entrance to Arcadia leading to the Siren of the Deep’s domain. Another rumor refutes this and states the Siren of the Deep is nothing more than a powerful hobgoblin that has claimed the entirety of the swamp as its domain. Yet another states that the Siren of the Deep is nothing more than a manifestation of the overwhelming thorns that have taken over the swamp in its entirety.

To the Silver Lining, this area of the Hedge has been written off in its entirety. Only one small tribe of Hobs is known to walk in and out of that path bringing goods meant for The Crossroads. These handful of dreary creatures never speak of the swamps, nor do they have the mouths or voices to do so if they wished. The Freehold doesn’t prohibit Changelings from entering, but the tribe of hobs do. Entering is also considered foolhardy and not something brag-worthy. Many have been lured off the poorly tended trod leading past the wall by the Siren’s Song into the Thorns of Swarms.

(Scenes to the swamp must be run by a narrator)

The Ivory Colosseum

Opened in February 2021 to great fanfare, the Ivory Colosseum is a grand structure spun into being to host the oldest of sports - live combat. While ultimately run by the illusive Mister House of the Lyric Market a number of his staff handle the day-to-day business, whether it be the acquisition of new talent, maintaining the grounds or arranging the bouts between the fighters. Some of the combatants stay on-site in the Hedge while others visit from elsewhere to test their mettle against the best that Miami has to offer.

The core structure in the Hollow is the Colosseum itself, an epic structure befitting the name with the off-white facade gleaming in the sunlight that shone down from the ‘sky’ of the hollow that housed it. A number of other buildings dot the fields that surround it, including the barracks, stables for hedgebeasts used in the fighting, administrative buildings and whatnot, each positioned beside stone paths leading from a number of entrances in the hollow.

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The Freehold

The Ivy Library

Gate Location: Coconut Grove
Owned By: Spring Court

Spheres and Factions

  • Changeling

Hooks

  • Getting Up To Date

Contrary to what most would expect, one of the most prominent Hollows held by the Spring Court houses a grand library tucked into the Hedge surrounding the more mundane library building in Coconut Grove. Created by Mallory Haversham, a Wizened who served as Spring Queen in the early 70s and found her greatest passion in the pursuit of knowledge, the collection has been built upon and maintained by the court´┐Żs members ever since. While not as in-depth as the Autumn Court´┐Żs holdings on certain matters, the library is open to all members of the freehold and covers a variety of topics both mundane and mystical.

The double-door entrance into the hollow proper opens into the main part of the structure, filled with rows of bookshelves for visitors to peruse and a reading area nearby hosting a number of round wooden tables and comfortable chairs. A number of rooms line the back wall, each with its own purpose: one holds the official office for the Archivist, others are private reading rooms, and one of the more recent additions holds a nascent computer lab. This room houses four computers brought in from the Ironside, connected to each other and the collection of scanned texts made available for research but not yet able to reach outside of the hollow. Visitors are warned to make sure that the monitors are covered once not in use per the Archivist’s orders, however; technology often gets testy in the Hedge, as most Lost eventually learn, and this step seems to keep the machines calm for the most part.

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The Emerald Throne

Gate Location: Coconut Grove
Owned By: Spring Court

Spheres and Factions

  • Changeling

Hooks

  • Where All The Fun Happens

The main seat of power for the Spring Court is in Coconut Grove, with their largest holding located in the Hedge surrounding the Vizcaya Museum and Gardens. While not a brick-for-brick reconstruction of the estate the footprint of the hollow is a close match as far as size, with the buildings themselves pulling from a similar Mediterranean inspiration. It is here that the grand ballrooms, meeting halls and immaculately tended gardens of the Verdant can be found, along with living quarters for guests of the Court or newly arrived Lost who are in need of shelter in such trying times.

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The Hall of Victors

Gate Location: Brickell
Owned By: Summer Court

Spheres and Factions

  • Changeling

Hooks

  • A Place To Remember

Also known as the Hall of Victors, the entryway to the Hollow is decorated with emblems and objects of fallen comrades. A memorial of sorts, but not one for sorrowful moments of silence. This hall is always loud and, in a very Norse fashion, is filled with tables for feasts and comradery to tell stories of victory, with particular emphasis on the deeds of the fallen. Towards the back is a raised table reserved for the war council, also acting as the Queen´┐Żs throne to hear official matters. If there isn´┐Żt an official need, the ruling motley often sits with their brothers and sisters in arms at the other tables of the Hall.

It is never more rowdy than in the summer with the fireplaces in the walls stoked to raging bonfires containing the Crimson Court´┐Żs wrath. In the, Winter a somber air falls about the place. The fires become candle wicks licking off embers and the memorial providing plenty of moments for silent reflection.Come Spring´┐Żs reign, the fires are stoked and the Hollow sees its encouraging atmosphere increase.

While the feasting hall, training grounds and post-sparring recovery areas are open to sworn and potential freehold members, behind that the heavy locks and wards become harsher. Only those sworn to the Crimson Court are allowed beyond them to the armory, war room and vaults beyond. Helios´┐Żs gaze falls on any who try to slip beyond where they belong and many find the rain of fire not to be worth what could be gleaned from a successful intrusion.

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The Labyrinth

Gate Location: Liberty City
Owned By: Autumn Court

Spheres and Factions

  • Changeling

Hooks

  • Twists and Turns

The central hollow for the Leaden Mirror is located underground in the Hedge, taking the form of a network of caves connected by twisting tunnels that take some getting used to to navigate; rumors abound that they actually move and only those of the Court know the patterns they follow, but such things are remain rumors for now. The main entrance to the network is a passage down through the firmament, the air within slowly thickening until it becomes nigh-impossible to take a breath. Crossing the threshold into the main chamber breaks the spell, albeit leaving the entrant with the lingering flicker of fear that suits the domain of the Autumn Court quite well indeed. Other entrances exist, of course, known by members of the Court and those who have garnered the appropriate amount of goodwill, and often connect to certain sections of the network: a grand library that houses the court´┐Żs gathered knowledge, chambers set aside for magical experimentation and quarters for courtiers or valued guests who do not have a place to stay on the Ironside.

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The Hollow of Hospitality

Gate Location: Changes Seasonally
Owned By: Winter Court

Spheres and Factions

  • Changeling

Hooks

  • Only snow in Miami

In the off-seasons, this hollow carries with it a somber sorrow with it. Holiday seasons have passed and the time of gifts and family seems forever off even if only a mere month away. Fresh powder turns to trampled mush and snowmen are constantly melting with twisted expressions of grief. Willows weep from melting icicles and sing their sorrowful dirge on the wind causing the faint feeling of past joy that flees with the breeze. Grief rests heavy on everyone´┐Żs shoulders and no more so than in the Summer´┐Żs heat at Winter´┐Żs weakest. All the while the hedge ghosts lament and cling to those who enter for comfort. Typically Mother Hellen alone spends any amount of time here along with what caretakers help her with the hollow´┐Żs upkeep and all other Lost avoid it due to its unpleasant environment.

This is in stark contrast to the Winter months when Winter is strong. Sorrow isn´┐Żt expressed, but lifted from all who enter; leaving room in visitors´┐Ż hearts for more pleasant emotions. The hedge ghosts no longer grieve nor cling to the living for comfort, making them more approachable if any chose to interact with them. Large flakes gracefully fall from the sky onto fresh powder and refresh any who manage to catch one on their tongue. Footsteps quickly find themselves covered over to smooth out the indentations

During the holiday seasons, there is a large tree in the entrance courtyard which is lavishly decorated and all are welcome to come to lift their spirits. Many of the Winter courtiers stay at the edge during this time and oversee the celebrations of their fellows, both seen and unseen. Enjoying seeing the joy others are able to express and remind themselves as the Silent Arrow that their harsh work is worth it in the end.

Beyond the courtyard is the castle of ice, although it´┐Żs more like a giant ski lodge once within. Warm fires in small and large rooms alike for private or public gathering. Hot chocolate and marshmallows with hot tomato soup for the soul for those looking to tickle their nostalgia or more exotic hedge variants, such as spiced babbleroot with whipped mist that garbles nonsensically as you drink it all the way down your throat to your stomach; causing one´┐Żs stomach to ´┐Żtalk´┐Ż for the next hour. No secrets are kept here so those that come are allowed to wander as they desire.

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The Hollow of Silence

Gate Location: A hum and a knock away
Owned By: Winter Court

Spheres and Factions

  • Changeling

Hooks

  • Where Secrets are Exchanged

Much like the Hollow of Hospitality, during the off Winter seasons the ghosts seek out the living. Only these are not the normal harmless hedge ghosts that occupy the kinder Hollow. Angel and Mare are not as kind as their counterpart and have made deals with wraiths to guard them when they are at their weakest. Those without a Winter mantle are attacked on sight and for that reason, among others, it breaks the oath to the Winter court to bring in another courtier. Only Mother Hellen is exempt from this clause and times can be counted on one hand how often that has been a necessity since the motley´┐Żs reign.

Upon entering, there is no place to hide in shadow or cover. The pathway to the stronghold of Winter´┐Żs halls lay open and exposed to the wraiths who silently line the walls lying in wait for the foolish. A deathly silence permeates this Hollow and even a whisper carries on the cold wind to ears unknown and any loud noise gathers the attention of others.

When Winter´┐Żs reign begins, most of the wraiths are allowed to rest and the environment itself turns against anyone with a harsh blizzard. For this reason, typically one of the first contracts Winter Courtiers learn after taking their oath tends to be ´┐ŻHeart of Ice´┐Ż if they spend any amount of time here. The non-oathed find out that the lack of wraiths is not a weakness in Winter´┐Żs defense. If they manage to get past the harsh environment without getting lost in the blinding blizzard, much harsher wards await within.

Past the entrance is the main hall with private rooms for whispered conversations in warded privacy. All are told upon being shown these rooms not to expect privacy from the Monarch as he is keenly aware of the secrets whispered in his Hollow.

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The Markets

The Lyric Market

Gate Location: Overtown
Owned By: Mister House

Spheres and Factions

  • Changeling

Hooks

  • Under New Management!
  • Caveat Emptor

For one’s daily needs the permanent goblin market located in the Hedge around Overtown will often do the trick, although getting into and out of the gate tucked in between a grocery store and the Lyric Theater can be sporting depending on the time of day due to the roughness of the neighborhood. This market is geared more towards hedge fruits and other oddities, taking the form of a large open space filled with booths and tents much like a more mundane farmer’s markets and manned by hobs of all stripes.

There are some more permanent structures carved from the thorns - a tavern of sorts run by a no-nonsense porcine hob by the name of Mama Morton that won’t hesitate to throw troublemakers into the next pot of stew to be sold, as well as a shop focused on the sales of odd tomes and maps run by one of the Lost who claim the role of merchant in the market. Known simply as Uriel, the obsidian-carved Elemental is a connoisseur of the written word, able to track down hidden tomes for a price. While he bears no mantle himself he carries the goodwill of the Autumn Court, as their members will use his services on a regular basis when their own efforts come up short.

During the fall of 2019 the ragtag group of hobs that ‘ran’ the Market found themselves ran out on a rail - literally, in the case of one poor fellow - as an enigmatic figure who referred to itself as Mister House took over the reins. Few have seen him face to face, working mostly through intermediaries, but his hold on the land is…well, iron-clad, as distasteful as the term is among fae-kind. The vendors haven’t complained about the change in management, with most continuing to do business as they always have.

Market Laws

  • None shall obstruct trade within the confines of the market
  • No one shall commit wanton violence
  • An order from Mister House is considered law

Notable Merchants

  • Ava Marshall, Lost smith and member of Rara Avis
  • Click and Clank, a pair of mechanical hobs known for oddments aplenty
  • Mama Morton, hob and operator of the Hogswallow Tavern
  • Natalie Quinzel, primary greeter of the market
  • Old Mary, a hob known for (relatively) accurate information of the local Hedge
  • Uriel, bookseller and collector of many things

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The Mirror of Paradise

Gate Location: Near Virginia Key
Owned By: The Captain

Spheres and Factions

  • Changeling

Hooks

  • Beware the Black Dot
  • Treasures From Beyond The Edge

Just north of Virginia Key lie two small islands, covered in trees and normally occupied only by wildlife and the occasional groups of squatters or party-goers. On the night of the new moon, however, a hedge gate opens wide on the larger of the two islands, granting those who pass through it access to a marvel of hobgoblin engineering and one of the largest known mobile Goblin Markets: a vast array of ships of various sizes, connected by a network of ladders, wooden bridges and rope netting that can be called warren-like at best. Known as the Mirror of Paradise after the central vessel that makes up the core part of the flotilla, the market carries a variety of trinkets, tokens, Icons, hedge fruits and other treasures of the Hedge and Ironside that the vendors pick up in their travels. While each vessel in the flotilla has its own crew, who often double as the vendors of the market, the market itself has only one Captain. Her past is full of shadows, with only glimpses known to the market’s patrons: some believe that she was one of the Lost once but became so wrapped in debt owed to the denizens of the Hedge that she earned the mantle of Queen, while others say she is the facet of a True Fae that broke itself off from the whole to rule its own little fiefdom in the Hedge. Whatever the truth may be, one thing is certain: as long as one is within her domain her word is law, and woe betide those that break it.

While the central ship does host a brig, being tossed into it is far too mundane a punishment for those who break the law ´┐Ż and something that most of the market’s patrons could escape besides. Instead an inky black dot blossoms on an obvious portion of the offending party’s body, oozing out through any covering placed over it. This mark is a sign of the Captain’s displeasure, and can only be removed by fulfilling a task of her choosing to redeem themselves. Alternately the offender offer to serve as part of the flotilla’s crew for a month, earning their keep and the right to have the mark removed. Of course, some don’t return from such service, but the high seas are a cruel mistress on the best of days, let alone with the Wyrd stirring up the waves at its whims.

Market Laws

  • Passage between vessels via rigging is reserved for vendors only.
  • Any bearer of the Black Dot is to be ignored unless they request to be taken to the Captain for its removal.
  • Those with red hair are to keep it covered at all times while at the Market.

Notable Vessels

  • Gossamer Forge: a squat and sturdy wooden vessel reinforced hedgeforged metals; general tokens and Regalia-based contracts
  • Onyx Concordat: a low and sleek vessel, made more for river travel than ocean-faring, done in dark woods and reinforced with dark grey steel that moans with the ship’s motion; arms and armament.
  • Sea’s Bounty: vessel made from flowering vines and strands of all sort of aquatic flora; goblin fruit and oddments
  • The Soaring Gryphon: a brilliant white three-mast ship that almost glows of its own accord; clothing, hedgespun items and accessories.
  • Vason’s Luck: dark red woods that are somewhat warm to the touch; gambling, cage fighting and other matters of sport.
  • Vagrant’s Call: patchwork of various materials, hedgeborn and Ironside; scrap and salvage

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