Changeling: Locations

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“Some people say that pain makes you stronger. Anybody who said that has never really been hurt, or they’re lying
to themselves. Anybody who said that has never walked the Hedge.”
- Unknown -

The Mortal World

The Bonfire Site

District: North
Neighborhood: St. Johns
Owned By: Annual Freehold

Spheres and Factions
  • Changeling
Hooks
  • Every Changling
  • Rubber Boots as formal wear
  • Stories around a camp fire
Embassy Seals
  • Changeling Territory (All)
  • Court Unaligned (Changeling)

The Bonfire Site moves within the St. Johns neighborhood every quarter and is chosen by the reigning monarch. There doesn’t seem to be any magical significance to one particular location over another though some individuals get superstitious that a particular site might be ‘lucky’ for their court over another. The requirements for the ritual are that it is on the shore of a body of water. Kelley Point Park is often preferred though the shores and even docks of the Columbia and Willamette Rivers have been used in the past. The Smith and Bybee Wetlands is also a possibility.

Supernatural

A Bonfire site is constructed once a quarter to host the freehold’s Bulwark Ritual. For the next season any formal, mandatory gatherings of the freehold are also held here.

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Cathedral Park Hedge Gate

District: North
Neighborhood: Cathedral Park
Owned By: The Annual Freehold

Spheres and Factions

  • The Hedge

Hooks

  • Hedgegate

Embassy Seals

  • Danger (All)
  • Changeling Territory (All)
  • The last arch of the bridge is marked with the Forbidden (All) seal.

Cathedral Park is a popular destination in Portland, and the cathedral arches beneath St. Johns bridge are popular among photographers, park goers, and even host weddings.

Supernatural

As any changeling might suspect just looking at the arches, it is also the major Gate into the Hedge in the area. Its key is to walk beneath each of the arches on the northeast side, and then continue down to the water. In the reflection of the water, St. John’s Trod appears, and any may step through into it. St. John’s Trod is the main thoroughfare of the local hedge and though many useful trails and trods through the thorns branch off from it, if it is followed directly, it will lead the traveler directly to the gates of Arcadia.

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Court Corner Books

District: North
Neighborhood: University Park
Owned By: Annual Freehold

Spheres and Factions

  • Business
  • Shadow
  • Changeling

Hooks

  • Occult Bookstore
  • Mirrored in Other Realms

Embassy Seals

  • Danger (All)
  • Changeling Territory (All)
  • Court Unaligned (Changeling)

Court Corner Books is a tiny little sliver of a business that appears to have been built by putting a roof and store front in an alley. It’s old, grungy, and has a perpetually dismal air that makes it seem as if it’s closed. When University Park locals actually notice it is still technically open, they’re shocked because people never seem to actually visit it much less buy anything from it. Locals instinctively avoid it and entire block it occupies, particularly when it’s raining. The shelves inside are organized in a twisting, maze-like fashion tightly packed with books and other oddities. The inventory is carefully organized with a classic card catalog behind the front desk but the stock is covered in a thick layer of undisturbed dust.

Supernatural

When precipitation is in the air, as it is 154 days a year on average, there’s a subtle shifting of ways within Court Corner Books. The maze of shelves expands and reaches out to even stranger places. An inattentive reader might wander into the hedge upon turning a corner, through a mirror, or into even stranger realms. The Forteans maintain careful custody of the bookstore and visitors are generally not allowed beyond the front desk unless they are member or allies of the Court.

The Hedge When the maze of shelves opens up into the hedge, it generally leads into the thorns unless a market is travelling through the area. When there’s a market, the bookstore appears similarly to its mundane appearance, tucked between two market stalls. The Shadow When the maze of shelves opens up into Shadow, it leads to an area rife with spirits of knowledge and curiosity, and the bookstore takes on the appearance of a temple or classically designed university building. Resonances Curiosity and Knowledge

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Hayden Island Business Park

Danger: Loyalist Territory

District: North
Neighborhood: Hayden Island
Owned By: Loyalists of the True Fae - Unknown Allegiance

Spheres and Factions

  • Business
  • Crime
  • Changeling

Hooks

  • Loyalist Stronghold
  • Once a Gristle Hangout

Embassy Seals

  • Loyalist-Owned (All)
  • Danger (All)

Hayden Island Business Park is a large multi-tenant park with four buildings that house offices, industrial space, and small businesses. A large auto action is adjacent to the property along with the Jantzen Beach Center with a collection of big box stores.

Supernatural

The business park was owned and managed by the Court of Gristle, and business minded members of the Court as well as other allies are encouraged to establish themselves there with reasonable prices. The protections and support network for the Lost has broken down in this part of the city however. The Loyalist remains of the Gristle and Fortean courts have taken this part of the city and are holding firmly to it. Strange wards have been spotted along the entrances to the island.. Members of the freehold once could always find a job under the table here, and several homes in the small residential neighborhood on Hayden Island were once available for courtiers to rent without the hassle of mortal paperwork too.

Some of these once Gristle Owned Businesses are too dangerous to visit right now:

  • Hayden Island Gym?: A fully equipped private gym dedicated to training Gristle Courtiers.
  • Luciel’s: A popular meet up for Freeholders with some excellent Cajun and Creole food plus live jazz. It’s right on the water.
  • Hayden Island Marina: The elders of the Gristle Court often spent time here.
  • Hayden Island Biotech: Once the seat of Gristle Power on Hayden Island. It was once a booming pharmaceutical company that’s fallen on hard times.

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Revolución Coffee House

District: Unaligned
Neighborhood: Downtown
Owned By: The Seasonal Cycle Freehold
Spheres and Factions

  • Business
  • Education
  • Changeling

Hooks

  • Mexican Coffee and Pastries
  • Near Portland State University
  • Spring Court Hangout
  • Revolutions Never Sleep

Embassy Seals

  • Neutral Ground (All)
  • Changeling-Owned (All)
  • Spring Court (Changeling)

Revolución is a reasonably priced coffee shop with a loyal student activist clientele and both indoor and outdoor seating. It’s a comfy place with a nostalgic air to it, the scent of fresh coffee, and numerous Mexican dishes are available such as empanadas made fresh.

Supernatural

Though Revolución closes at 5pm for most patrons, those in the know can come in through the back at almost all hours though any food or drinks is self service on the honor system. The apartment above the coffee shop is owned by the Court as well, though non-Spring Courtiers are not very unwelcome.

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Burnheart Ranch

District: East
Neighborhood: Sandy River
Owned By: The Seasonal Cycle Freehold

Spheres and Factions

  • Business
  • Law and Order
  • Changeling

Hooks

  • Lavender Farm
  • Nature
  • Secluded yet close

Embassy Seals

  • Neutral-Protected (All)
  • Changeling-Owned (All)
  • Summer Court (Changeling)

Supernatural


The House of Mystery Theater

District: Northwest
Neighborhood: Goose Hollow
Owned By: Court of Autumn
Spheres and Factions

  • Business
  • Art and Science
  • Changeling

Hooks

  • Escape Rooms
  • Zombie Survival Night
  • Autumn Hangout
  • Old Victorian Manor

‘Embassy Seals

  • Neutral Ground (All)
  • Changeling-Owned (All)
  • Autumn Court (Changeling)

The House of Mystery Theater was once the home to a powerful family in Portland long ago. That family has since moved on and the manor has changed hands a few times, eventually becoming a classic styled inn. It didn’t do well and was soon converted into a place for theater, escape rooms, and game nights. It flourished for a time but due to mismanagement it went out of business. Now the House is open once again with updated games, a zombie survival night, classic monster movie night, and a mysterious new owner. The House still offers room and board to experience a fun atmosphere for a night along with scary games and encounters with the strange in a controlled way.

Supernatural

What isn’t common knowledge is that this is the seat of the Court of Autumn. As Portland’s old courts die, new ones are blooming with new leadership and new opportunity. The Court of Fear isn’t an unwelcoming place. Your heart may race but you’ll leave again just a measure stronger.

Changelings are always welcome and may find room and board here. It’s still recommended that Lost show discretion among it’s old hallways as a mortal may be staying the night but what better way to enjoy some delightful, fear driven glamour. Members of other factions are welcome to stay as well though they must adhere to good etiquette.

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Portland Unitarian Church?

District: North
Neighborhood: University Park
Owned By: The Seasonal Cycle Freehold

Spheres and Factions

  • Art and Society
  • Education
  • Changeling

Hooks

  • Mass
  • Safe Haven
  • Charity

Embassy Seals

  • Neutral Ground (All)
  • Changeling-Owned (All)
  • Winter Court (Changeling)

Supernatural


Mount Hood Summit?

District: Mount Hood?
Neighborhood: Mount Hood?
Owned By: Promechthun: Story of Metallurgy

Spheres and Factions

  • Education
  • Changeling

Hooks

  • It’s always cold
  • A cave full of glittering treasure
  • An ancient teacher

Embassy Seals

  • Dangerous (All)
  • Freehold-Allied (All)
  • Freehold (Changeling)

Supernatural

High up on the summit of Mount Hood lies an outcropping of rock: the false peak. Just behind that is a cascade of ice and snow that when looked upon leads into a deep cave that most eyes can’t see. The barrier between the world of iron and the world of the hedge grows thin here and fae eyes can find goblin fruit growing among the gem encrusted rocks and gold deep within. It’s a place not exactly in either world but in both at the same time: a bleeding of the hedge into reality.

Deep within this cave lies an ancient being of mighty power: a hedge behemoth. Promechthun is the story of humanity’s struggle with metallurgy from the first use of a flint and tender or copper tools all the way to the mighty skyscrapers and potent alloys of the modern world. This dragon is covered in scales of purest silver with teeth of precious metals and eyes that gleam with dangerous intent. Yet behind the terrifying exterior is a wise, kind, and even goofy old spirit that seeks to reconnect with humanity. Deception and slavery brought the dragon to earth from the hedge realm where the gentry hunted it for sport and now it’s found some peace on the chilly mountain.


Heaven and Hell

District: Downtown
Neighborhood: Downtown
Owned By: Ryuko Saito

While Elder Blackbeak and his Loyalist goons burned down the old Special Hell strip club, the spirit of the place couldn’t be destroyed. The community pulled together and pooled some amazing funds and the result is this modern designed and themed hotel.

Spheres and Factions

  • Art and Society
  • Changeling

Hooks

  • The Alternative Supernatural Hotel
  • Safe Haven
  • Not Court Aligned
  • Free room and board to Supernaturals
  • The Special Hell

Embassy Seals

  • Neutral Ground (All)
  • Changeling-Protected (All)
  • Sanctuary (All)

The Hedge World

The Rule of Thorns

This rule is in place for the safety of the other factions and the well being of the mortal world. The hedge is a very dangerous place where just touching or looking at something can degrade you and your soul. Enter at your own risk alone and know the Briarwolves may come for you.

The Rule of Thorns states that when entering the hedge, anyone from the ironside who isn’t a Changeling or member of the Freehold must be taken there under escort. The exception here is hollows if there is a key but if a mage, werewolf, vampire, or other supernatural community member is found alone in the hedge they will often be escorted out. If a mortal is found in the hedge, especially one who isn’t in the know then the crowns have stated that they must be saved. Drag them out if required.

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The Hedge

There is nowhere on earth that compares to the Hedge. It is, quite frankly, beautiful beyond what a human can imagine. The hedge around Portland is a lush riot of color, life, and creatures. It primarily takes the form of a mist filled old growth forest with trees on the small side stretching five feet wide and hundreds of feet tall. There are shades of green in the leaves and reds, purples, and blues in the fruit and flowers that simply don’t exist on earth and that by all scientific logic human eyes shouldn’t even be able to discern. Thin trods weave careful trails through the thorny undergrowth that grows between the massive trees, and Dream Bastions grow like butterfly chrysalis’ against the trees.

It is easy to get lost in the twisting, misty paths that are rarely more than a deer trail barely wide enough for a human to walk on. It’s wild, virgin land and it is extremely rare for larger paths to be cut through it. When travelers do come across a wide, or even paved trod like St. John’s Trod, they can be sure it wasn’t any of the local denizens of the Hedge who made it. Local hobs tend to be quiet, careful creatures of earth and air who avoid changelings for the most part. That is not to say they are not dangerous. Many hobs are violently territorial, and dangerously cunning. They are best avoided if possible, and bribed into a peaceful resolution if not.

All public hedge gates are marked with the following Embassy Seals.

  • Dangerous (All)
  • Changeling-Protected (All)

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The Market

District: Hedge?
Gate Location: Cathedral Park
Owned By: Hobgoblins

Spheres and Factions

  • Changeling

Hooks

  • Be careful what you wish for
  • Everything is for sale, nothing is forbidden

The hob goblins hold a market every week, though the day varies seemingly at random. Though the day and time changes, the location is always the same. Entering the Cathedral Gate onto St. John’s Trod, Changelings hike about five minutes and then turn left onto a razor thin trod where the Thorns grow so close they pluck at travelers’ hair and clothing. Left and left, and left again at every turn, and two hours later the Lost emerge into a small plaza set with wooden stalls. It seems an ancient square but a closer look reveals a mirror of downtown Portland- if the buildings were being devoured by enormous trees, vines, velvet moss covered the streets, and brilliantly flowering thorns filled the side streets and alleys.

At each boundary of the Market a wooden sign is erected, and on it are painted the Laws of the Market accompanied by several seemingly meaningless glyphs. “No Violence. No Contracts. No Refunds. All Deals Are Final. All Deals Must Be Honored.” A humanoid figure that looks as if it has walked out of a classic Spaghetti Western, one of the many Deputies, lurks close to each sign. Nobody can enter without first touching the sign and accept the Law by paying a point of Glamour.

Changelings in The Market

Changelings are not unwelcome, but they are not welcomed either- there is only quiet tolerance as long as the changeling goes about their business without causing trouble. More than one loud-mouthed freeholder hasn’t come back from the market in the past.

Regular Stalls

Pearl’s is in many ways the vibrant heart of the Market. It’s a marble building that looks pulled from the 1800’s with lovely arched windows, window boxes with carnivorous plants in them, and black marble trim. Balconies jut out from the building while brightly colored cloth roofs shield from the elements. Walking in the front door reveals an old west styled classy saloon or hotel bar. Madame Pearl sells delightful food and drink, rents whores, and hosts gambling. She also trades in information as well as the most rare of objects. If you want something from Arcadia this is the place to go. In one corner there is a strange piano that customers can take turns to play tunes upon and songs from classic cowboy films from the era get the best response.

The Sheriff and his Deputies patrol through the saloon quite often. Madam Pearl herself is stunning and seductive, with vivid blue hair and eyes like pearls. She should always be wearing something fabulous and hedgespun. The back of the saloon leads to her hollow: a place like a modern club made with ice. Not many are permitted into her sanctum however. She has a few changeling pets she keeps near her at all times save for when she’s doing business.

Sabrina, The Old Witch, has a mysterious tent nestled in a corner of the Market – across whose black fabric dance constellations of stars. Her skin has a blue tinge while her hair is long and midnight blue. She wears the traditional Black Hat on her head. She sounds wise and enigmatic and her words often imply she is offering more than she actually is. Perhaps once she was young and beautiful, but now she is both old and ageless. She is a specialist in Contracts, Dreams and all things Magical.

The Rummage is a collected of stalls manned by what seems to be a small family of hobs. Half a dozen small, brown and furry hobs fuss over a collection of trestle tables on which a seemingly random collection of items are displayed. Many of the items appear like junk, but every one of them has a story attached and some unseen value as a Hedgespun component. There are also various second-hand Hedgespun items and tokens. Their voices are quite high and they mostly speak in a language incomprehensible to all but each other – with fragments of pidgin English. One hob in particular seems to be in charge of things. It seems to have multiple personalities that shift between a southern bell sister, a rockabilly brother, a tentative little brother, and more: all with just the change of a hat or clothes.

Ye Olde Forge is run by a trio of burly dwarves, all seemingly brothers. Various weapons and armor, both mundane and Hedgespun, hang nailed into the walls and arranged on a trestle table at the front of the stall. Behind it, a fire burns impossibly brightly and two of the brothers will always be working at the anvil. A third may stop to deal with customers at times, but it always feels like they want to get back to work.

The Market Laws are protected by The Sheriff and his Deputies. They appear like the cast of a Spaghetti Western, all sullen attitude and six-shooters. They tend not to speak to the Lost and rumors circulate that the Sheriff is an adversary that nobody should want to face. Their faces are decidedly inhuman though. The Sherif

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