|Character Creation||The City||Directory: Changeling the Lost||Changeling Cast List||House Rules|
|Society||History||About the Venue||Locations||Player Guide|
“You must be the call
The evil at night”
Speaking words of grace
While spellwork delights.
Feel my desire, it burns like a fire.
Feel my desire, it burns like a fire.”
- Austra, “Spellwork” -
The War is over, long live the war. We fought and clawed our way back from Arcadia, we fought to protect the city all those years ago, we fight among ourselves over court power plays and the freehold’s throne. We fight against the huntsmen, hobs, nightmares, the hedge-war never ends even when the form of it changes. We have allies now though: weird people in a weird city that come with their own enemies and wars too. Keep your eyes open and don’t just survive, but live. Living again is the victory we fight all of the wars for.
Portland is dangerous but all of the best adventures are. Changelings seek out new experiences and adventures, collecting the stories and weaving them into themselves and the freehold.
Harsh experiences mark almost every changeling’s past and it marks the freehold. Some embrace it, others force themselves to embrace hope, but everyone carries their pasts with them.
Arcadia opened the Losts’ eyes to beauty and magic as well as horror, and it seeped into their souls. There is so much more to the world than the narrow slice that the Lost have known until now.
Since the War of the Four the Three Pillar Freehold had been a destination for Lost from all around the northwest. It was widely reputed to be stable and safe but the reputation also brings trouble to the Freehold’s doors. Unfortunately what seems to be the truth is often a lie. In a bloody series of battles and political shake ups the Three Pillars Freehold fell and it became clear that the majority of the control was held by Loyalists.
Winter warms as life grows from the snow and ice only for the vibrant life of springtime to bloom. Flowers wither and leaves turn bright green as the sun brightens in the summer sky only for the world to dry in the heat. Slowly life withers and the sun’s influence dims while darkness takes hold of the world in the shadow of Autumn before the chill of winter takes hold again. The Lost of Portland embrace this cycle in their freehold and daily lives.
While the Embassy declares a new era of unity and protection for all supernaturals in Portland, Changelings still wear their Masks, haunt the Hedge, and Walk in Dreams where no one else does. Embracing one means neglecting the other and it’s a fine line that must be walked in order to balance both worlds.
For tomorrow we die. Just because life is hard and nothing is easy doesn’t mean that it sucks. If anything, it pushes the Lost to seize the wonderful and beautiful moments all the more firmly.
The Annual freehold is large enough to rival the great holds of much larger cities in spite of Portland’s much smaller mortal populations because of the flood of immigrants and refugees. The number of newcomers has peaked in the past year or two, with changelings from all over the world and walks of life finding their way here and cementing the freehold as incredibly diverse but increasingly watchful for Loyalists of all stripes.
Portland does have a small number of changelings who remain Courtless but is not a safe decision. Under the Three Pillars Freehold, Huntsmen regularly swept into town on the heels of refugees as well as pursuing natives of the Rose City, and those who reject the protections offered by the Freehold and Courts are easy pickings. The Huntsman still stalk the streets but the Seasons protect those who enter the city through a bulwark of magic that the Huntsman must adhere to.
With every bit of weirdness in Portland- from the mortal artists and hipsters to the influx of diverse Lost with all their baggage, to the even stranger things and people that haunt the shadows of the city- glamour runs deep and freely. The hedge grows rampantly with bright dreams, odd alliances are there for the making to help push back the Huntsmen and odd things that attack from the shadows of the world, and there’s a distinct urge to speak up and act when there’s an agenda to push. The weirdness feeds the city and freeholders, and makes them all the stronger for it when it’s embraced wholeheartedly.
From the ashes of the Three Pillars Freehold the Annual Freehold rose. The survivors pledged themselves to the four seasons and are in the process of reclaiming their city. The Loyalists still hold several sections of territory however and the situation walks something of a knifes edge. Can clever and brave changelings hold onto what they’ve won?
|Wiki Guide||Chat Help||Request System||Experience Guide||Sanctioning Guide||Character Creation|