House Rules Announcements

Discuss rules and clarifications for Chronicles of Darkness (aka 2nd Edition/2E) publications.

Discussions can include books not available for play in Wanton Wicked.

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ChrisF
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House Rules Announcements

Post by ChrisF » Mon Jan 30, 2017 7:59 pm

So, with the game officially launching, I wanted to start a thread wherein I can announce new House Rules/Clarifications or changes to existing ones. Prior to now, given the game was in development, I've simply been adding stuff as needed, since it was happening so rapidly. I've done the final bit of 'unnaounced' editing today, so if you haven't read the House Rules page lately, now's a good time to do so.

Now, though, I'll do my best to make a post here whenever anything significant is changed (as in, more than just a rewording), so keep an eye here to be informed of such changes!
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Post by ChrisF » Mon Feb 13, 2017 6:56 pm

A new set of Positive Conditions have been added to the wiki, to help flesh out your options for exceptional successes. Enjoy!
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Post by ChrisF » Wed Feb 22, 2017 7:17 pm

The Custom Items and Powers page has been updated to make it clear that custom mundane items should be submitted to the Rules Master before actual crafting occurs.
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Post by ChrisF » Sun Mar 05, 2017 2:18 pm

A clarification about grappling was added to the wiki, covering ties in grapples and breaking free as a maneuver during exceptional successes.
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Post by ChrisF » Sun Mar 12, 2017 1:58 pm

Due to popular demand, I've put a quick rule up for psychic vampire hunting. Essentially they use the normal vampire system for hunting rolls for now.
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Post by ChrisF » Sun Apr 09, 2017 12:11 am

I've added a couple more ways to resolve a few of the Positive conditions on the house rules page that were tending to linger too long: https://wantonwicked.gamingsandbox.com/ ... HouseRules
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Post by ChrisF » Sat Apr 15, 2017 8:58 pm

A couple of rules were added to the Mage section of the wiki; The Exceptional Success option in spellcasting to ignore withstand is now entirely gone, and it's a Wisdom break at Understanding level to casually unsafely relinquish spells. This is to deal with a couple of issues that have cropped up.
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Post by ChrisF » Sun Apr 16, 2017 10:57 pm

The rules for Wolf-Blooded tells have been updated. You're now only capped at 4 total at creation, but buying more than that afterward will require increasingly difficult justifications.
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Post by ChrisF » Thu Apr 20, 2017 6:01 pm

Someone pointed out to me that the 'trained guard dog' stat block in the CofD core mentions 'a swarm of vermin' as something else it represents, so the Swarm Form merit (Vampire 2e) will use that as the base physical stats now, rather than the vampire's own base stats, using the bite dice pool as the 'Strength + Brawl" base.
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Post by ChrisF » Tue May 16, 2017 10:09 pm

After some complaints and discussion, Time Renews and Time Heals All have been removed from the CT section for now. They'll likely be replaced soon with healing-acceleration type spells very soon instead of direct damage removal.
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Post by ChrisF » Wed May 31, 2017 10:27 pm

Updated the wiki with paradox policy that I never apparently fully codified:
Releasing Paradox always requires a staff member present to direct the paradox Reach; it's recommended not to release paradox for downtime casting
Internal Paradoxes require a staff member to be notified if more than 5 successes are rolled beyond what's absorbed by Wisdom, as a new Paradox condition is likely to be needed.
Internal paradox will otherwise not need staff involvement; just pick a condition from the examples.
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Post by ChrisF » Sat Jun 10, 2017 6:17 pm

Not an actual change so much as just a confirmation for the apparent confusion going around: An exceptional success on grappling does NOT let you choose the same maneuver twice.
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Post by ChrisF » Sun Jun 11, 2017 1:39 pm

Due to balance concerns, the following house rules are being implemented for Grafting Unholy Flesh (a Coil of Zirnitra scale), to put it on the same level as the magic item creation of other types:
1) By default, a Graft created with Grafting Unholy Flesh will last only a number of uses equal to the Scale user's dots in Zirnitra (minimum of 1). In the case of normally 'permanent' abilities, they're reflexively activated for a scene as one 'use'. After these uses, the part rots away.
2) To keep a Graft permanently, you must buy the 'Graft' merit, which is not available at Creation. The cost is equal to 1xp per dot level of the power being grafted; in the case of powers with no ratings, this will default to 3 and be adjusted up or down by the staff on a case by case basis (which will be recorded as they're decided on)
3) Certain NPC-type powers, such as certain Dread Powers, rare Numina, and similar may not be graftable at StoryMaster and Rules Master discretion. This is in addition to the existing restrictions against taking template abilities.

Those that already have grafts should either submit a request to have them purchased permanently, or should make note on their sheet how many times they've used them starting today (we won't make you try to count backwards).
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Post by ChrisF » Sat Aug 05, 2017 1:17 pm

While this was always meant to be the case, I've explicitly clarified: If a Vampire cannot feed through 'normal' methods for whatever reason, they do NOT gain their nightly expenditure back automatically.
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Post by ChrisF » Thu Aug 31, 2017 5:27 pm

I've tweaked the custom items/powers page to make it clear that Biomimicry, Chrysalis, and similar abilities may have modifications submitted similar to Protean.
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