Rules Clarifications (Player Input required!)
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Re: Rules Clarifications (Player Input required!)
How will multiple fighting styles work in this iteration of Wanton Wicked? Can you use Duck and Weave from Street Fighting as well as Defensive Strike from Martial Arts in the same round of combat?
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Anastasia Vorobyova (Changeling)
Anastasia Vorobyova (Changeling)
Yes, but all penalties stack and as mentioned, you can't give up the same trait twice, including by bits and pieces (that is, if you have defense 2, and you have three abilities requiring a -1 to defense, you can only use two of them because you can't take a penalty to it when already at 0). So, in other words, no special rules.Cinn wrote:How will multiple fighting styles work in this iteration of Wanton Wicked? Can you use Duck and Weave from Street Fighting as well as Defensive Strike from Martial Arts in the same round of combat?
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I am looking at the scales chart for spells in the Mage book. Does a mage need to impose a -2 penalty to any spell targeting someone with the giant sized merit? Healing them? Giving them +3 on a dice roll? Shooting a lightning bolt?
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Anastasia Vorobyova (Changeling)
Anastasia Vorobyova (Changeling)
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Yeah, and -4 if the size is 7, and -6 if 8.Cinn wrote:I am looking at the scales chart for spells in the Mage book. Does a mage need to impose a -2 penalty to any spell targeting someone with the giant sized merit? Healing them? Giving them +3 on a dice roll? Shooting a lightning bolt?
Anything directly targeting them, yes.Cinn wrote:I am looking at the scales chart for spells in the Mage book. Does a mage need to impose a -2 penalty to any spell targeting someone with the giant sized merit? Healing them? Giving them +3 on a dice roll? Shooting a lightning bolt?
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- BloodyQuill
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That seems strange and counter intuitive. Hitting something with a fireball or lightning bolt is harder now that their bigger? Im not sure that how it's supposed to work. I realize common sense doesn't always apply to magic but Im not sure that was the intent of the writers. From my understanding that particular penalty is for spells that deal with volume or areas not single target type spells.
It was their intent, yes. No reason for Forces' direct damage spells to ignore size but not any other Arcana. Or for aimed spells to ignore size but not sensory. You're not creating a ball of fire and tossing it at someone (without Mastery), you're aiming spell energy that causes someone to erupt into flames (or similar), and it's harder for that magic to affect a larger target.BloodyQuill wrote:That seems strange and counter intuitive. Hitting something with a fireball or lightning bolt is harder now that their bigger? Im not sure that how it's supposed to work. I realize common sense doesn't always apply to magic but Im not sure that was the intent of the writers. From my understanding that particular penalty is for spells that deal with volume or areas not single target type spells.
That said, only direct effects account for size. If you use transform energy to turn light into fire as it approaches a size 7 character, you suffer no penalty (beyond what might be needed for the amount of light you're converting)
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- Sciencecat
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Is it even possible to be a size 7 character unless you are temporarily using some sort of magic? Size 6 is the max without spells, isn't it?ChrisF wrote:BloodyQuill wrote: That said, only direct effects account for size. If you use transform energy to turn light into fire as it approaches a size 7 character, you suffer no penalty (beyond what might be needed for the amount of light you're converting)
Kith bonuses can put you a bit higher.Sciencecat wrote:Is it even possible to be a size 7 character unless you are temporarily using some sort of magic? Size 6 is the max without spells, isn't it?
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Anastasia Vorobyova (Changeling)
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So how does that size thing work if you want to hit multiple targets of larger size, since both are steps of scale factor? For example, say I wanted to hit 3 targets, at least one of which was size 7. What's the dice penalty?
The size scale factor relies on the largest size being affected.Drake Roberts wrote:So how does that size thing work if you want to hit multiple targets of larger size, since both are steps of scale factor? For example, say I wanted to hit 3 targets, at least one of which was size 7. What's the dice penalty?
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Don't forget werewolf shapeshifting. Dalu, Urshul and Garou all increase size. Add Giant merit on top of that.....Cinn wrote:Kith bonuses can put you a bit higher.Sciencecat wrote:Is it even possible to be a size 7 character unless you are temporarily using some sort of magic? Size 6 is the max without spells, isn't it?
In theory, anyone could also turn into an animal of large size, but elephants at size 15 are the only official such animal, which has its own issues. Next official biggest is the bear at size 7. All other animals would need to be customized creations.
-4. If you wanted to hit eight people with someone of size 7 mixed in, it would be -6. Likewise, someone of size 8 in group of 2 would be a -6 penalty.Drake Roberts wrote: What's the dice penalty?
Or 1 Reach and -2 for Advanced Scale to cover all the above examples.
- Sciencecat
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Even with Kith bonuses, your "standard" size is 6 with the giant merit. You can't buy a merit or have a spell that permanently leaves you at size 7+. I'm aware you can shapeshift, kith-buff, etc to reach much greater sizes, but the max "normal" size is 6, no?Cinn wrote:Kith bonuses can put you a bit higher.Sciencecat wrote:Is it even possible to be a size 7 character unless you are temporarily using some sort of magic? Size 6 is the max without spells, isn't it?
The permanent size doesnt matter either way, only the size at casting.
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