Rewardpraetor wrote:The reference was in terms of Merits since this is what the topic is about."You lost so, here's a reward. Enjoy" is not at all what this is."
And yes if you lose them and then get something back for having done so. You are being rewarded for a loss; instead of actually, you know, losing something.
Kinda part of what the word loss, means.
NOUN
a thing given in recognition of one's service, effort, or achievement:
"the holiday was a reward for 40 years' service with the company" · [more]
synonyms: recompense · prize · award · honor · decoration · bonus · [more]
VERB
make a gift of something to (someone) in recognition of their services, efforts, or achievements:
"the engineer who supervised the work was rewarded with a bonus"
synonyms: recompense · pay · remunerate · [more]
In no way shape or form is any one being rewarded for losing merits. They are however compensated but that's a rule right out of the book that's meant so that the character has a way to continue their story with out a massive set back in needing to re-earn the XP. I can see an argument for removing this rule all together from our game but I think it'd be best to keep it in.
The character who "lost" the PvP encounter still suffers loss. They lose the merits, they lose the connections that they had to advance that part of their story and their plot hooks or other abilities. Characters are still suffering loss. They are not simply shrugging it off.
There is nothing inherently toxic about PvP and it shouldn't be toxic. It's a conflict that you can use to build a story in a game about building story. The only toxic that comes out is when people drag it OOC. I'm all for keeping IC and OOC apart. That's why I think this mentality of "You should be wary of the concept and be prepared to think before you act" that makes it all toxic. At this point you're taking the story of "My character is mad at your character" to "I as a player am mad at you as a player for this story." Some concepts are made to be a bit more provoking than others. We shouldn't try and hold players OOCly accountable for Characters IC actions. Keep that all IC.praetor wrote:PvP is toxic, IC, and should be toxic. When you play your PC you should be wary of the concept of it and be prepared to think before you act. All of this should actually be a consideration, for IC. If you are taking it OOC, then there is something wrong, it's just a game."This is just an extremely toxic mind set that takes the entire IC story of the PvP and drags it OOC needlessly."