A (Mostly) new player, seeking advice.

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Behemoth
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A (Mostly) new player, seeking advice.

Post by Behemoth » Sun Mar 19, 2017 11:55 pm

Well, it's been a long while of lurking, and I finally picked up the new core rules. (Which I haven't finished reading yet, but seem like an overall improvement by far.) I've never RP'ed over a chat before, and I have no real experience with Just thought I'd ask upfront; What should I try to keep in mind as I start out? Pitfalls, overdone concepts, and such?

And since I'm taking up a thread already, I might as well finish up introductions with some other information? I'm interested in a lot of venues ( :mfl: :mta: :wtf: :ctl: ), and only have one I particularly dislike ( :vtr: ), but still have to get the 2E books, so my interest may shift as I read on. I've got a few character concepts in mind, but they're mostly similar, because I'm biased like that, which has me worried I should save the 'better' ones for when I have a better grip on the game.

So... yeah. I'm just new, and not entirely sure of myself, but now feels like a food time to try looking deeper into things.
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wyldepixie
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Post by wyldepixie » Mon Mar 20, 2017 12:56 am

This is definitely not some hard and fast rule or anything but I always play a mortal in my first time approaching a game. It let's me deal with a smaller rule set, less political stuff, and see how the site functions. Plus, as you make friends you might be more attracted to making a character to go with theirs or one venue might appeal to you more based on the activity going on that venue; rather than just which game splat you like best.
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JillA
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Post by JillA » Tue Mar 28, 2017 11:49 am

I don't disagree with wyldepixie. It is important to have a rulebook or access to rulebooks - be they hardcopy or PDF - before you begin. With that said, Chronicles of Darkness, to play a mortal or supernatural mortal, is a great book, but most of the CofD/2nd Edition books are fairly self contained (with reprints of mortal merits, etc.)
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Behemoth
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Post by Behemoth » Tue Mar 28, 2017 3:29 pm

I'm back, with a pile of 2E books. CofD core, Werewolf (Now with better cover art~), and Mage (Which feels as rules-dense as ever, but the changes I've read over so far are big improvements, IMO.) The others I was interested in were out of stock at the time. But that's still more than enough to try starting out with. Still have quite a lot of reading to do, though.

Definitely starting with a mortal, probably an occult dabbling type, like I almost did in 1E. (Because the only character I've ever done before was a phys-primary, and I'd rather avoid those at first this time around.) More likely a social-primary, who doesn't completely understand what their messing with.

Edit - Yeah, gonna be playing a "Bartender dabbling in the occult.", or... something similar. Something about the kind of person who's part of (the/a) local hangout, one who's picked up a hint of something they shouldn't be looking into, they hear whispers, or see just a little bit more than they should. Likely going to give them a supernatural merit related to whatever phenomena caught their eye, but they'll be a social character for the most part.
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Mephi
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Post by Mephi » Fri Mar 31, 2017 7:12 am

Did you get the changeling pdf? Currently, there's no actual book for it, just the playtest material that you can download for free and read over.
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Behemoth
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Post by Behemoth » Fri Mar 31, 2017 8:54 pm

And that's what I get for not keeping better track of things. Dumb mistakes. Gonna go grab that, now. See if the new Seeming/Kith system is as good as it sounded.
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